Gate To SovngardeCommunity Companion
Revision 118

Modding GTS

Object LOD

TexGen and DynDOLOD for GTS: the settings, worldspaces and rules.

From the GTS Black Book by Hexanode, under the GNU GPL 3.0, shown as he wrote it for GTS 117 (September 2026). Checked against GTS 118: the plugins it names that GTS ships are still there (bsheartland.esm, ccbgssse001-Fish.esm, ccbgssse025-advdsgs.esm, ccbgssse037-curios.esl, ccqdrsse001-survivalmode.esl, Dawnguard.esm, HearthFires.esm, Update.esm). Everything else is as he wrote it and hasn't been re-checked.

Object LOD generation ensures that objects, trees, and others look the same up close as they do when far away. If the objects shift in shape, disappear, or suddenly pop in, then object LOD needs to be regenerated.

Object LOD is generated with DynDOLOD.

Before generating object LODs, you should make sure your grass cache and terrain LOD are in order.

If you're not familiar with DynDOLDO, you can read it's documentation.

Before Generation

Temporarily remove any and all content from the AE Upgrade. Only Fishing, Rare Curios, Survival Mode, and Saints & Seducers are to stay.

Tip.

The file names for the creations that should stay are:

Disable GTS' DynDOLOD and Texgen outputs.

Run xEdit's Quick Auto Clean on Update.esm, Dawnguard.esm, and HearthFires.esm

Disable DynDOLOD loading screens by adding the line AddLoadScreens=0 to the \[DynDOLOD] section in DynDOLOD\Edit Scripts\DynDOLOD_SSE.ini

Enable generation in Bruma by removing 'BSHeartland (Tamriel) - bsheartland.esm' from DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_worldspace_ignore.txt

Texgen

Run Texgen with Vortex.

The output path should preferably be set to a directory that's directly on a drive, to avoid permission issues. Example: C:\Texgen_output\. Be sure to actually create the directory, and make sure it's empty.

Texgen Settings

- Base Size: 256

- Base Size: 256

- Untis per pixel: 11.0 - Texture size Min: 32 - Max: 1024 - [x] Grass - Direct: 100 - Ambient 80 - [ ] HD Grass - [x] Tree - Direct: 90 - Ambient: 65 - [x] HD Tree - Direct: 90 - Ambient: 65 - Smoothness: 30 - [x] Rendered - Direct: 100 - Ambient: 55 - Smoothenss: 0 ---

Texgen Output

Create a mod from the Texgen output and install it.

Generating LODs for GTS

Start DynDOLOD and select advanced mode.

The output path should preferably be set to a directory that's directly on a drive, to avoid permission issues. Example: C:\DynDOLOD_output\. Be sure to actually create the directory, and make sure it's empty.

Worldspaces

Select both FXGlow and Candles.

Make sure all worldspaces are selected, with the exception of the following:

Mesh and Reference Rules

The only changes from default are to the tree rules. Set it to the following:

Options

Set the following settings in the options section.

Object LOD

- [x] Object LOD - [ ] Level 32 - [x] Max tile size LOD: 1024 - [x] Max tile size full: 256

Tree LOD

- [ ] Tree LOD - [x] Ultra - [ ] Large - [x] Billboard brightness: 0 - [x] Max tile size billboard: 1024

Dynamic LOD

- [x] Dynamic LOD - [x] NearGridToLoad: 11 - [x] FarGridToLoad: 21

Occlusion Data

- [x] Occlusion data - [x] Quality: 3 - [x] Plugin

Terrain Underside

- [x] Terrain underside - [x] Quality: 8 - [x] Height: 500

Grass LOD

- [x] Grass LOD - [x] Density: 60% - [x] Mode: 1

Lights

- [x] Glow windows - [x] High - [ ] Fake lights selected world - [x] Fake lights child world

Seasons

- [x] Seasons - [x] Default, WIN - [ ] Snow

References

- [ ] Prefer base record LOD assignments over rules - [x] Upgrade NearGrid large references to FarGrid - [x] Large reference bugs workaround - [ ] Downgrade FarGrid references to NearGrid - [x] Parent > child - [x] Child > parent: Low

DynDOLOD Output

Create a mod from the DynDOLOD output and install it.