Things the files can't tell
- What you've done. The game doesn't tell the site what you've found or finished. Your snapshot says what the Snapshot mod reads, and the rest is your own ticks.
- What changes while you play. Numbers are worked out from the records. What GTS's mods change as the game runs (bigger or tougher enemies, stats that scale) is described on What GTS changes about enemies, not counted into each figure.
- Your add-ons. Every page is base GTS only. An add-on collection can change any of it: see Add-ons for what each one is.
Not built yet, or only in part
- The map draws all of GTS's lands and small places, by day and by night. Gear a quest hands you or a levelled list rolls (Dawnbreaker, Chillrend, Auriel's Bow) has no fixed spot in the files, so it isn't pinned, and nor is anything in a room with no way out to a land.
- Stuck on a quest shows the console command to see a quest's stage, a last-resort command to move it on, and three known bugs. It doesn't give a written fix for each bug.
- Crash help reads Crash Logger SSE's logs, the crash logger GTS includes. It tells you if you've dropped another kind of file, but doesn't read other crash loggers.
- What can I make marks what a recipe asks for first, in the records' terms. A setting there is named by its file name: what switches it on isn't always traced to a quest or a book.
Something wrong or missing that isn't here? Tell the GTS team in the GTS Discord.