- Installing GTS: from a Steam copy of Skyrim to the main menu: what you need, the optional files question, launching through the script extender, and fixes when it goes wrong.
- Start here: your first hours: the start room, the Balance Gear, every key GTS sets or adds, what's different from Skyrim, and saving.
- Starts: every way to begin a new game, and where each one puts you.
- Levelling: what a level needs and gives, how skills learn, and every way to get perk points.
- Trainers: who can teach you each skill and how far, what they want first, what a lesson costs under GTS, and the five lessons a level.
- Difficulty and combat: the damage you deal and take at each difficulty, and what every enemy gets from Blade and Blunt.
- What GTS changes about enemies: what every enemy and creature is given as you play (stamina, stagger, the seasons, armour, weather), resized creatures, tougher bosses and the game settings behind their health
- Getting around: fast travel with Survival on, Travel Packs, carriages, inn drivers and boats.
- Wounds and injuries: what wounds you, how to treat it, and followers who fall.
- Sleep and rest: tiredness, the rested bonuses, where to sleep and what can go wrong.
- Stress and fear: what raises stress, what it costs you, and how to beat a fear.
- Hiding things on your character: every name in Immersive Equipment Displays, and how to switch it off.
- Carrying and storage: how much containers hold, backpacks, and what horses and followers carry.
- Hunting and cooking: carcasses and permits, skinning, cooking, and what food does.
- Survival: hunger, fatigue, cold, the seasons and the survival skills.
- Vampires: catching it, the stages, feeding and sunlight.
- Werewolves: beast form, the Underforge totems and the beast's hunger.
- Becoming a lich: the Undeath quests in order, the choices that shut you out, the ritual, and what a lich can and can't do.
- Crossbows: where to get one and its bolts, Sorine's schematics, and what the vampire side loses.
- Who you can marry: everyone, where they are, and what they ask of you first.
- Alchemy: which ingredients share an effect, and what two or three of them make together.
- Player homes: every home, how you get it, who sells it and for how much.
- Radiant quests: the repeatable jobs, how the game picks where each sends you, and every place it can.
Your own add-ons can change any of this; these pages count base GTS only.