- Kind
- Dungeon
- Level
- At least 14: it follows yours within that
- Resets?
- Yes: after 10 days away, or 30 days once cleared
- Boss
- Namira Cult Leader
- Added by
- Beyond Skyrim - Bruma 1.6.3
Enemies here
9 enemy types: 8 people, 1 animal. Each links to its strength, resistances and what it carries.
Leveled ones: some enemies here are stand-ins the game fills when the area loads, each from a list, by your level. They can turn into these; the number is how many stand-ins here can give it, the most widespread first: Apprentice Conjurer (36), Ascendant Conjurer (19), Conjurer (19), Conjurer Adept (19), Master Conjurer (19), Wizard (18), Arch Conjurer (17), Novice Conjurer (17), Rat (3).
Radiant quests
2 radiant quests can send you here: Gort's Generic Fetch Quest (Beyond Skyrim), Retrieve From a Ruin (Missives).
Lying only here
Items placed in the world here and nowhere else (some can also be bought, made or looted: their pages say).
- Arkay the Enemy Book
From base GTS 118's own records: the winning copy of CYRAngaLocation (BSHeartland.esm). Level: the place's encounter zone, as the records set it. The game sets a place's level from yours, kept between its lowest and highest; GTS's Encounter Zones Unlocked keeps it following you rather than fixed at your first visit. Boss: who the place's own record marks as its boss (one picked by level has no name of its own and isn't shown). People: where the game places them as a game starts; they walk about.