- Kind
- Dungeon
- Level
- 15 to 40: it follows yours within that
- Resets?
- No: once cleared, what you killed and took stays gone
- Boss
- Anise
- Added by
- Skyrim
- Last changed by
- Lawbringer - Guardsman
Enemies here
8 enemy types: 8 people. Each links to its strength, resistances and what it carries.
Leveled ones: some enemies here are stand-ins the game fills when the area loads, each from a list, by your level. They can turn into these; the number is how many stand-ins here can give it, the most widespread first: Apprentice Conjurer (1), Ascendant Conjurer (1), Conjurer (1), Conjurer Adept (1), Master Conjurer (1), Novice Conjurer (1), Wizard (1).
Can come later: these start switched off, until a quest or an event brings them: Hunter.
Radiant quests
2 radiant quests can send you here: Amulets of Night Power (Dawnguard), Rings of Blood Magic (Dawnguard).
What's here
Skill books
- Song of the Alchemists Skill book: Alchemy
Alchemy labs: 1 here
Arcane enchanters: 1 here
Quests that take you here
The Paper MirrorLying only here
Items placed in the world here and nowhere else (some can also be bought, made or looted: their pages say).
- Anise's Book Research Book
- Letter from Anise Book
- Letter to Helgi Book
- The Paper Mirror, Vol. 1 Book
From base GTS 118's own records: the winning copy of AnisesCabinLocation (LCO_AniseCabin.esp). Level: the place's encounter zone, as the records set it. The game sets a place's level from yours, kept between its lowest and highest; GTS's Encounter Zones Unlocked keeps it following you rather than fixed at your first visit. Boss: who the place's own record marks as its boss (one picked by level has no name of its own and isn't shown). People: where the game places them as a game starts; they walk about.