- Kind
- Falmer hive
- Level
- 20 to 60: it follows yours within that
- Resets?
- No: once cleared, what you killed and took stays gone
- Added by
- Dawnguard
- Last changed by
- Unofficial Skyrim Special Edition Patch
Enemies here
29 enemy types: 14 animals, 9 Dwarven machines, 6 creatures. Each links to its strength, resistances and what it carries.
Leveled ones: some enemies here are stand-ins the game fills when the area loads, each from a list, by your level. They can turn into these; the number is how many stand-ins here can give it, the most widespread first: Wolf (12), Sabre Cat (8), Falmer (7), Falmer Gloomlurker (7), Falmer Nightprowler (7), Falmer Shadowmaster (7), Falmer Skulker (7), Falmer Warmonger (7), Chaurus Hunter (6), Dwarven Spider (6), Dwarven Spider Guardian (6), Dwarven Spider Worker (6).
And 17 more
Skeever (6), Snowy Sabre Cat (6), Bear (4), Cave Bear (4), Chaurus (4), Chaurus Hunter Fledgling (4), Chaurus Reaper (4), Frostbite Spider (4), Dwarven Sphere (3), Dwarven Sphere Guardian (3), Dwarven Sphere Master (3), Ice Wolf (2), Snow Bear (2), Snow Skeever (2), Dwarven Centurion (1), Dwarven Centurion Guardian (1), Dwarven Centurion Master (1).
Can come later: these start switched off, until a quest or an event brings them: Falmer, Falmer Gloomlurker, Falmer Nightprowler, Falmer Shadowmaster, Falmer Skulker, Falmer Warmonger.
Radiant quests
3 radiant quests can send you here: In Grabbers' Hands (DAC0DA), Trouble in Skyrim (The Companions), Dark Trail (Why I Came to Skyrim).
What's here
Ebony ore veins: 2 here
Iron ore veins: 1 here
Quicksilver ore veins: 1 here
People (1)
Quests that start here
Lost to the AgesFollowers found here
Lying only here
Items placed in the world here and nowhere else (some can also be bought, made or looted: their pages say).
- Zephyr Bow
- Glowing Crystal Shard Odds and ends
From base GTS 118's own records: the winning copy of DLC1ArkngthamzLocation (unofficial skyrim special edition patch.esp). Level: the place's encounter zone, as the records set it. The game sets a place's level from yours, kept between its lowest and highest; GTS's Encounter Zones Unlocked keeps it following you rather than fixed at your first visit. People: where the game places them as a game starts; they walk about.