- Kind
- Place
- In
- Tamriel
- Level
- 1 to 100: it follows yours within that
- Resets?
- No: once cleared, what you killed and took stays gone
- Added by
- ccbgssse031-advcyrus.esm
Enemies here
23 enemy types: 20 people, 3 undead. Each links to its strength, resistances and what it carries.
Placed here: Skeleton ×2.
Leveled ones: some enemies here are stand-ins the game fills when the area loads, each from a list, by your level. They can turn into these; the number is how many stand-ins here can give it, the most widespread first: Skeleton (21), Skeleton Warrior (7), Skeleton Champion (1).
Can come later: these start switched off, until a quest or an event brings them: Bandit, Ghost Sailor, Alik'r Warrior, Bandit Archer, Bandit Champion, Ghost Captain, Highwayman Archer, Highwayman Champion, Marauder Agent, Marauder Archer, Marauder Champion, Outlaw Archer, Outlaw Champion, Pillager Agent, Pillager Archer, Plunderer Agent, Plunderer Archer, Plunderer Champion, Thug Archer, Thug Champion.
Places in Blackbone Isle (1)
- Dead Man's Dread Player home
Quests that take you here
The RestlessLying only here
Items placed in the world here and nowhere else (some can also be bought, made or looted: their pages say).
- Captain's Journal Book in Dead Man's Dread
- Forebear's Note Book in Dead Man's Dread
- Poison Poison in Dead Man's Dread
- Cyrus' Saber Sword in Dead Man's Dread
From base GTS 118's own records: the winning copy of ccBGSSSE031_WorldLocation (ccbgssse031-advcyrus.esm). Level: the place's encounter zone, as the records set it. The game sets a place's level from yours, kept between its lowest and highest; GTS's Encounter Zones Unlocked keeps it following you rather than fixed at your first visit. People: where the game places them as a game starts; they walk about.