- Kind
- Vampire lair
- Level
- 25 to 80: it follows yours within that
- Resets?
- Yes: after 10 days away, or 30 days once cleared
- Added by
- Skyrim
- Last changed by
- Lawbringer - Guardsman
Enemies here
64 enemy types: 48 people, 12 undead, 3 creatures, 1 animal. Each links to its strength, resistances and what it carries.
Placed here: Wolf.
Leveled ones: some enemies here are stand-ins the game fills when the area loads, each from a list, by your level. They can turn into these; the number is how many stand-ins here can give it, the most widespread first: Ancient Vampire (9), Blooded Vampire (9), Nightlord Vampire (9), Vampire Fledgling (9), Vampire Mistwalker (9), Vampire Nightstalker (9), Volkihar Vampire (9), Vampire (8), Master Vampire (4), Death Hound (3), Bandit (2), Gargoyle (2).
And 38 more
Gargoyle Brute (2), Gargoyle Sentinel (2), Bandit Archer (1), Bandit Berserker (1), Bandit Monk (1), Bandit Scout (1), Highwayman Archer (1), Highwayman Berserker (1), Highwayman Monk (1), Highwayman Scout (1), Marauder Agent (1), Marauder Archer (1), Marauder Berserker (1), Marauder Monk (1), Marauder Nightblade (1), Marauder Scout (1), Nightmaster Vampire (1), Outlaw Archer (1), Outlaw Berserker (1), Outlaw Monk (1), Outlaw Scout (1), Pillager Agent (1), Pillager Archer (1), Pillager Berserker (1), Pillager Monk (1), Pillager Nightblade (1), Pillager Scout (1), Plunderer Agent (1), Plunderer Archer (1), Plunderer Berserker (1), Plunderer Monk (1), Plunderer Nightblade (1), Plunderer Scout (1), Thug Archer (1), Thug Berserker (1), Thug Monk (1), Thug Scout (1), Volkihar Master Vampire (1).
Can come later: these start switched off, until a quest or an event brings them: Vigil Enforcer, Imperial Soldier, Bandit Scout, Bandit, Outlaw Archer, Outlaw Scout, Stormcloak Soldier, Wizard, Apprentice Fire Mage, Apprentice Ice Mage, Dawnguard, Imperial Archer, Imperial Wizard, Stormcloak Archer, Stormcloak Mage, Vampire Hunter, Vigilant of Stendarr, Ancient Vampire, Blooded Vampire, Nightlord Vampire, Vampire, Vampire Fledgling, Vampire Mistwalker, Vampire Nightstalker, Volkihar Vampire, Death Hound.
Radiant quests
25 radiant quests can send you here: In Grabbers' Hands (DAC0DA), The Break of Dawn (Daedric quests), Amulets of Night Power (Dawnguard), Ancient Power (Dawnguard), Cleansing Light (Dawnguard), Culling the Beast (Dawnguard), Lost Relic (Dawnguard), Rings of Blood Magic (Dawnguard), Azra's Staffs (Dragonborn), Wind and Sand (Dragonborn), The Pilgrim (Immersive World Encounters), Task: Recover Artifact (JaySerpa's Small Mods and Resources (Mostly for GTS)), Recover From a Hideout (Missives), Track Vampire (Missives), Fetch Me That Book! (Obscure's College of Winterhold), Unfinished Business (Penitus Oculatus), Fetch me that Book! (The College of Winterhold), Onmund's Request (The College of Winterhold), Shalidor's Insights (The College of Winterhold), Family Heirloom (The Companions), Totems of Hircine (The Companions), Bounty: Daedric Relic (VIGILANT), Radiance in the Vampire (VIGILANT), The Last Vigil (Why I Came to Skyrim), Vampire Crusade (Why I Came to Skyrim).
What's here
Skill books
- Immortal Blood Skill book: Hand to Hand appears later
- Incident at Necrom Skill book: Illusion
Spell tomes
- Spell Tome: Drain Magicka Teaches a spell
Alchemy labs: 1 here
Arcane enchanters: 1 here
Iron ore veins: 1 here
Quicksilver ore veins: 1 here
Silver ore veins: 1 here
People (1)
- Joselyn appears later, usually through a quest
Quests that take you here
Beyond the Grave The Children FairLying only here
Items placed in the world here and nowhere else (some can also be bought, made or looted: their pages say).
- Bloodlet Throne Chest Key Key
- Marigoth's Crystal Odds and ends
- Spell Tome: Drain Magicka Spell tome
From base GTS 118's own records: the winning copy of BloodletThroneLocation (LCO_BloodletThrone.esp). Level: the place's encounter zone, as the records set it. The game sets a place's level from yours, kept between its lowest and highest; GTS's Encounter Zones Unlocked keeps it following you rather than fixed at your first visit. People: where the game places them as a game starts; they walk about.