- Kind
- Dungeon
- Level
- Yours: no lowest or highest
- Resets?
- Yes: after 10 days away, or 30 days once cleared
- Boss
- Golden Grummite, Kinthal
Enemies here
17 enemy types: 10 daedra, 4 people, 3 undead. Each links to its strength, resistances and what it carries.
Leveled ones: some enemies here are stand-ins the game fills when the area loads, each from a list, by your level. They can turn into these; the number is how many stand-ins here can give it, the most widespread first: Exiled Apostle (110), Exiled Adherent (55), Exiled Disciple (55), Exiled Luminary (55).
Can come later: these start switched off, until a quest or an event brings them: Grummite, Grummite Beater, Grummite Pummeler, Grummite Thumper, Conan the Grumbarian, Dualing Dalton, Grum Mite, Man-at-Arms, Ser Grummorgan, Knight of the Realm, Gruminhood, Shambles, Golden Grummite, Masterwork Shambles, Replete Shambles.
Quests that take you here
The Roots of MadnessLying only here
Items placed in the world here and nowhere else (some can also be bought, made or looted: their pages say).
- An Elytra's Life Book
- Bark and Sap Book
- Fall of Vitharn, Vol. 1 Book
- Fall of Vitharn, Vol. 2 Book
- Fall of Vitharn, Vol. 3 Book
- From Frog to Man Book
- Heretical Thoughts Book
- Saints and Seducers Book
- The Liturgy of Affliction Book
- The Living Woods Book
- The Predecessors Book
- The Prophet Arden-Sul, Vol. 02 Book
- The Standing Stones Book
- Zealotry Book
- Spoon of Horripilation Mace
- Gibber Odds and ends
- Golden Warhammer Warhammer
From base GTS 118's own records: the winning copy of EC_SS_BorogoveLocation (Skyrim Extended Cut - Saints and Seducers.esp). Level: the place's encounter zone, as the records set it. The game sets a place's level from yours, kept between its lowest and highest; GTS's Encounter Zones Unlocked keeps it following you rather than fixed at your first visit. Boss: who the place's own record marks as its boss (one picked by level has no name of its own and isn't shown). People: where the game places them as a game starts; they walk about.