- Kind
- Place
- Level
- Yours: no lowest or highest
- Added by
- VIGILANT SE v180
People (1)
Quests that take you here
Break the Blood Curse of Shivers Child of OblivionLying only here
Items placed in the world here and nowhere else (some can also be bought, made or looted: their pages say).
- Iron Dagger of Spirits Dagger
In Jay's changelog
What Jay's changelog for GTS says about it, newest revision first. A later revision can have changed it again; the rest of this page is what base GTS does now.
- V90 Molag Bal Insists You Stay For Dinner: It was possible to escape certain locations from the mod Vigilant in which you’re supposed to be “trapped” by teleporting / dying as a Lich. This would also break the mod since there’s no way for you to return back to where you were. Following the same logic implemented in this update as in other similar planes, teleportation spells will no longer work in Coldharbour, other planes you visit or dream sequences, so you are forced to go through the intended path and nothing breaks. This means however the Bruiant Mansion from the Vigilant mod also prevents teleportation now, even though it’s not a plane of Oblivion. However, it’s made quite clear that there’s some weird cursed magic going on in that place and that’s what is preventing teleportation magic from working (obviously), so that explains it away.
From base GTS 118's own records: the winning copy of zzzCOLocBruiantMansion03 (Vigilant.esm). Level: the place's encounter zone, as the records set it. The game sets a place's level from yours, kept between its lowest and highest; GTS's Encounter Zones Unlocked keeps it following you rather than fixed at your first visit. Boss: who the place's own record marks as its boss (one picked by level has no name of its own and isn't shown). People: where the game places them as a game starts; they walk about.