- Kind
- Draugr crypt
- In
- Tamriel
- Level
- At least 30: it follows yours within that
- Resets?
- No: once cleared, what you killed and took stays gone
- Boss
- Umbra
- Added by
- ccbgssse016-umbra.esm
Enemies here
20 enemy types: 15 undead, 4 people, 1 animal. Each links to its strength, resistances and what it carries.
Placed here: Skeever ×2.
Leveled ones: some enemies here are stand-ins the game fills when the area loads, each from a list, by your level. They can turn into these; the number is how many stand-ins here can give it, the most widespread first: Draugr Bane (13), Draugr Deathlord (13), Draugr Scourge (13), Draugr Wight (13), Restless Draugr (13), Draugr (11), Draugr Revenant (5), Savage Draugr (5), Bandit (3), Hulking Draugr (3), Dragon Priest (2), Thug Scout (2).
And 7 more
Umbra's Soul Image (2), Bandit Chief (1), Draugr Bane Overlord (1), Draugr Death Overlord (1), Draugr Overlord (1), Draugr Scourge Overlord (1), Draugr Wight Overlord (1).
Radiant quests
4 radiant quests can send you here: In Grabbers' Hands (DAC0DA), Aerin the Man (Follower Dialogue Expansion), Kill The Draugr (Missives), Radiance in the Dead (VIGILANT).
What's here
Spell tomes
- Spell Tome: Bound Battleaxe Teaches a spell
- Spell Tome: Raise Mighty Revenant Teaches a spell
Cooking pots and spits: 2 here
Silver ore veins: 3 here
People (1)
Quests that take you here
Vile WhispersLying only here
Items placed in the world here and nowhere else (some can also be bought, made or looted: their pages say).
- Treasure Hunter's Journal Book
- Vigilant's Report Book
- Ring of Shock Resistance Ring
- Staff of Ice Spikes Staff
From base GTS 118's own records: the winning copy of ccBGSSSE016_ChampionsRestLocation (ccbgssse016-umbra.esm). Level: the place's encounter zone, as the records set it. The game sets a place's level from yours, kept between its lowest and highest; GTS's Encounter Zones Unlocked keeps it following you rather than fixed at your first visit. Boss: who the place's own record marks as its boss (one picked by level has no name of its own and isn't shown). People: where the game places them as a game starts; they walk about.