Gate To SovngardeCommunity Companion
Revision 118

PlaceBandit campSolstheim

Damphall Mine

Open it on the map
Kind
Bandit camp
In
Solstheim
Level
15 to 50: it follows yours within that
Resets?
Yes: after 10 days away, or 30 days once cleared
Boss
Reaver Lord
Added by
Dragonborn
Last changed by
House Rule - Lawbringer for Solstheim - House Rule

Enemies here

101 enemy types: 101 people. Each links to its strength, resistances and what it carries.

Leveled ones: some enemies here are stand-ins the game fills when the area loads, each from a list, by your level. They can turn into these; the number is how many stand-ins here can give it, the most widespread first: Highwayman Monk (60), Marauder Monk (60), Marauder Nightblade (60), Outlaw Monk (60), Pillager Monk (60), Pillager Nightblade (60), Plunderer Monk (60), Plunderer Nightblade (60), Raider Monk (60), Raider Nightblade (60), Thug Monk (60), Highwayman Rogue (51).

And 71 more

Marauder Rogue (51), Outlaw Rogue (51), Pillager Rogue (51), Plunderer Rogue (51), Raider Rogue (51), Reaver Monk (51), Reaver Rogue (51), Thug Rogue (51), Reaver (16), Bandit (10), Highwayman Vanguard (10), Marauder Vanguard (10), Outlaw Vanguard (10), Pillager Vanguard (10), Plunderer Vanguard (10), Raider Vanguard (10), Reaver Vanguard (10), Thug Vanguard (10), Bandit Berserker (9), Bandit Monk (9), Highwayman Berserker (9), Highwayman Scout (9), Marauder Berserker (9), Marauder Scout (9), Outlaw Berserker (9), Outlaw Scout (9), Pillager Berserker (9), Pillager Scout (9), Plunderer Berserker (9), Plunderer Scout (9), Raider Berserker (9), Raider Scout (9), Reaver Scout (9), Thug Berserker (9), Thug Scout (9), Highwayman Spellsword (8), Marauder Spellsword (8), Outlaw Spellsword (8), Plunderer Spellsword (8), Thug Spellsword (8), Reaver Spellsword (7), Highwayman Archer (5), Marauder Agent (5), Marauder Archer (5), Outlaw Archer (5), Pillager Agent (5), Pillager Archer (5), Plunderer Agent (5), Plunderer Archer (5), Reaver Archer (5), Thug Archer (5), Ravager Monk (2), Ravager Nightblade (2), Ravager Vanguard (2), Bandit Spellsword (1), Conqueror Vanguard (1), Highwayman Healer (1), Highwayman Mage (1), Marauder Healer (1), Marauder Mage (1), Outlaw Healer (1), Outlaw Mage (1), Plunderer Healer (1), Plunderer Mage (1), Ravager Berserker (1), Ravager Rogue (1), Ravager Scout (1), Reaver Healer (1), Reaver Mage (1), Thug Healer (1), Thug Mage (1).

Can come later: these start switched off, until a quest or an event brings them: Reaver Chief, Bandit, Bandit Brawler, Bandit Vanguard, Bandit Warrior, East Empire Warden, Highwayman Brawler, Highwayman Vanguard, Highwayman Warrior, Marauder Brawler, Marauder Vanguard, Marauder Warrior, Outlaw Brawler, Outlaw Vanguard, Outlaw Warrior, Pillager Brawler, Pillager Vanguard, Pillager Warrior, Plunderer Brawler, Plunderer Vanguard, Plunderer Warrior, Redoran Watchman, Thug Brawler, Thug Vanguard, Thug Warrior, Reaver, Highwayman Archer, Marauder Agent, Marauder Archer, Outlaw Archer, Pillager Agent, Pillager Archer, Plunderer Agent, Plunderer Archer, Reaver Archer, Thug Archer, Highwayman Mage, Marauder Mage, Outlaw Mage, Plunderer Mage, Thug Mage.

Radiant quests

9 radiant quests can send you here: Ancient Technology (Dawnguard), Hunting the Monster (Dawnguard), Lost Relic (Dawnguard), Preemptive Strike (Dawnguard), Azra's Staffs (Dragonborn), Kill the Bandit Leader (Favours), Like a Bad Septim (Less Generic Housecarls), Kill Some Bandits (Missives), Recover From a Hideout (Missives).

What's here

Forges and anvils: 1 here

Smelters: 1 here

Tanning racks: 1 here

Alchemy labs: 1 here

Iron ore veins: 1 here

Silver ore veins: 2 here

From base GTS 118's own records: the winning copy of DLC2DamphallMineLocation (LCO_Solstheim.esp). Level: the place's encounter zone, as the records set it. The game sets a place's level from yours, kept between its lowest and highest; GTS's Encounter Zones Unlocked keeps it following you rather than fixed at your first visit. Boss: who the place's own record marks as its boss (one picked by level has no name of its own and isn't shown). People: where the game places them as a game starts; they walk about.