- Kind
- House
- Level
- At least 6: it follows yours within that
- Resets?
- No: once cleared, what you killed and took stays gone
- Added by
- Wyrmstooth
Enemies here
9 enemy types: 9 undead. Each links to its strength, resistances and what it carries.
Leveled ones: some enemies here are stand-ins the game fills when the area loads, each from a list, by your level. They can turn into these; the number is how many stand-ins here can give it, the most widespread first: Draugr Bane (6), Draugr Deathlord (6), Draugr Scourge (6), Draugr Wight (6), Restless Draugr (6), Draugr (5), Draugr Revenant (2), Hulking Draugr (2), Savage Draugr (2).
Lying only here
Items placed in the world here and nowhere else (some can also be bought, made or looted: their pages say).
- Assassin's Note Book
- Note To Initiates Book
In Jay's changelog
What Jay's changelog for GTS says about it, newest revision first. A later revision can have changed it again; the rest of this page is what base GTS does now.
- V90 Big Neon Sign Pointing To Secret Stone: Players could still become confused and not know how to open the big stone gate to the Dark Brotherhood Sanctuary, since you first have to press a hidden stone that opens up the secret entrance. Pigeon has made it so you will also get an arrow pointing out where this stone is while doing the Destroy the Dark Brotherhood questline, just in case.
From base GTS 118's own records: the winning copy of WTDBSanctuaryLocation (Wyrmstooth.esp). Level: the place's encounter zone, as the records set it. The game sets a place's level from yours, kept between its lowest and highest; GTS's Encounter Zones Unlocked keeps it following you rather than fixed at your first visit. People: where the game places them as a game starts; they walk about.