- Kind
- Dragon priest lair
- Level
- At least 24: it follows yours within that
- Resets?
- Yes: after 10 days away, or 30 days once cleared
- Boss
- Velroor, Ingulfrid
Enemies here
77 enemy types: 60 people, 17 undead. Each links to its strength, resistances and what it carries.
Placed here: Boneman ×2.
Leveled ones: some enemies here are stand-ins the game fills when the area loads, each from a list, by your level. They can turn into these; the number is how many stand-ins here can give it, the most widespread first: Bandit (21), Draugr (16), Draugr Bane (16), Draugr Deathlord (16), Draugr Scourge (16), Draugr Wight (16), Restless Draugr (16), Draugr Revenant (8), Savage Draugr (8), Bandit Berserker (7), Bandit Champion (7), Bandit Monk (7).
And 64 more
Bandit Scout (7), Draugr Bane Overlord (7), Draugr Death Overlord (7), Draugr Overlord (7), Draugr Scourge Overlord (7), Draugr Wight Overlord (7), Draugr Winter King (7), Highwayman Berserker (7), Highwayman Champion (7), Highwayman Monk (7), Highwayman Scout (7), Marauder Berserker (7), Marauder Champion (7), Marauder Monk (7), Marauder Nightblade (7), Marauder Scout (7), Outlaw Berserker (7), Outlaw Champion (7), Outlaw Monk (7), Outlaw Scout (7), Pillager Berserker (7), Pillager Monk (7), Pillager Nightblade (7), Pillager Scout (7), Plunderer Berserker (7), Plunderer Champion (7), Plunderer Monk (7), Plunderer Nightblade (7), Plunderer Scout (7), Thug Berserker (7), Thug Champion (7), Thug Monk (7), Thug Scout (7), Bandit Barbarian (4), Highwayman Barbarian (4), Marauder Barbarian (4), Outlaw Barbarian (4), Pillager Barbarian (4), Plunderer Barbarian (4), Raider Barbarian (4), Thug Barbarian (4), Bandit Brawler (3), Bandit Vanguard (3), Bandit Warrior (3), Highwayman Brawler (3), Highwayman Vanguard (3), Highwayman Warrior (3), Marauder Brawler (3), Marauder Vanguard (3), Marauder Warrior (3), Outlaw Brawler (3), Outlaw Vanguard (3), Outlaw Warrior (3), Pillager Brawler (3), Pillager Vanguard (3), Pillager Warrior (3), Plunderer Brawler (3), Plunderer Vanguard (3), Plunderer Warrior (3), Thug Brawler (3), Thug Vanguard (3), Thug Warrior (3), Dragon Priest (2), Hulking Draugr (1).
Radiant quests
8 radiant quests can send you here: In Grabbers' Hands (DAC0DA), Amulets of Night Power (Dawnguard), Rings of Blood Magic (Dawnguard), Aerin the Man (Follower Dialogue Expansion), Erik the Shield Brother (Follower Dialogue Expansion), Kill The Draugr (Missives), Trouble in Skyrim (The Companions), Radiance in the Dead (VIGILANT).
What's here
Dragon priests
People (2)
Lying only here
Items placed in the world here and nowhere else (some can also be bought, made or looted: their pages say).
- Steel Greatsword of Spirits Greatsword
- Ingulfrid's Amulet Necklace
- Ancient Nord Sword of Freezing Sword
- Ancient Nord War Axe of Frost War Axe
In Jay's changelog
What Jay's changelog for GTS says about it, newest revision first. A later revision can have changed it again; the rest of this page is what base GTS does now.
- V105 Gate To Sovngarde - Playthrough Guide Darkmire Crypt: Darkmire Crypt will now have a bunch of Etched Tablets explaining (cryptically) the mechanic of the puzzle so you know how to complete it. Thanks to Pigeon for restoring this feature from the original mod.
From base GTS 118's own records: the winning copy of DarkmireTombLocation (HammetDungeon01.esm). Level: the place's encounter zone, as the records set it. The game sets a place's level from yours, kept between its lowest and highest; GTS's Encounter Zones Unlocked keeps it following you rather than fixed at your first visit. Boss: who the place's own record marks as its boss (one picked by level has no name of its own and isn't shown). People: where the game places them as a game starts; they walk about.