- Kind
- Dungeon
- Level
- 15 to 60: it follows yours within that
- Resets?
- Yes: after 10 days away, or 30 days once cleared
- Added by
- Skyrim
- Last changed by
- Lawbringer - Guardsman
Enemies here
44 enemy types: 42 people, 2 animals. Each links to its strength, resistances and what it carries.
Leveled ones: some enemies here are stand-ins the game fills when the area loads, each from a list, by your level. They can turn into these; the number is how many stand-ins here can give it, the most widespread first: Forsworn Pillager (44), Forsworn Raider (44), Forsworn Forager (36), Forsworn Looter (36), Forsworn (21), Forsworn Briarheart (12), Forsworn Ravager (1), Forsworn Reclaimer (1).
Can come later: these start switched off, until a quest or an event brings them: Imperial Soldier, Bandit, Bandit Scout, Forsworn Looter, Forsworn Pillager, Forsworn Raider, Forsworn Forager, Outlaw Archer, Wizard, Outlaw Scout, Forsworn, Imperial Battlemage, Stormcloak Soldier, Imperial Archer, Imperial Champion, Imperial Scout, Apprentice Fire Mage, Apprentice Ice Mage, Imperial Wizard, Stormcloak Archer, Forsworn Ravager, Forsworn Reclaimer, Forsworn Warlord, Stormcloak Mage, Hunter, Ascendant Conjurer, Electromancer, Fire Mage, Imperial Captain, Imperial Hound, Apprentice Storm Mage, Bandit Chief, Conjurer, Dog, Highwayman Archer, Highwayman Scout, Imperial Grand Wizard, Imperial Mage, Imperial Officer, Penitus Oculatus Agent, Plunderer Champion, Thug Mage, Thug Scout.
Radiant quests
24 radiant quests can send you here: Bounty: Forsworn (Bounties), The Break of Dawn (Daedric quests), The House of Horrors (Daedric quests), Amulets of Night Power (Dawnguard), Ancient Power (Dawnguard), Lost Relic (Dawnguard), Rings of Blood Magic (Dawnguard), Azra's Staffs (Dragonborn), Wind and Sand (Dragonborn), Kill the Forsworn Leader (Jarl) (Favours), Kill Forsworn (Missives), Recover From a Hideout (Missives), Forsworn of the Reach (More to Say), Fetch Me That Book! (Obscure's College of Winterhold), Lisbet's Missing Shipment (Odd jobs), The Ghost of Old Hroldan (Odd jobs), Fetch me that Book! (The College of Winterhold), Shalidor's Insights (The College of Winterhold), Family Heirloom (The Companions), Trouble in Skyrim (The Companions), Bounty: Daedric Relic (VIGILANT), Bounty: Witch (VIGILANT), Blood of the Reach (Why I Came to Skyrim), The Price of Power (Why I Came to Skyrim).
What's here
Shrines
- Shrine of Kynareth appears later
Arcane enchanters: 1 here
People (7)
- Dion the Wanderer appears later, usually through a quest
- Eiafe Icralo appears later, usually through a quest
- Kammeymmud Telcowo appears later, usually through a quest
- Metne Nose-Breaker appears later, usually through a quest
- Questor Trili Helbis appears later, usually through a quest
- Safilga Runelian appears later, usually through a quest
- Wounded Forsworn appears later, usually through a quest
Lying only here
Items placed in the world here and nowhere else (some can also be bought, made or looted: their pages say).
- Letter to Alaric Book
- Note from a Forsworn Book
- Deepwood Redoubt Chest Key Key
- Deepwood Redoubt Key Key
- Deepwood Vale Chest Key Key
- Predator's Grace Light armour: boots
In Jay's changelog
What Jay's changelog for GTS says about it, newest revision first. A later revision can have changed it again; the rest of this page is what base GTS does now.
- V82 Double the Gates, double the Fun: Deepwood Redoubt would have two doors on top of each other. Thanks to SpinPigeon for the fix.
From base GTS 118's own records: the winning copy of DeepwoodRedoubtLocation (LCO_DeepwoodRedoubt.esp). Level: the place's encounter zone, as the records set it. The game sets a place's level from yours, kept between its lowest and highest; GTS's Encounter Zones Unlocked keeps it following you rather than fixed at your first visit. People: where the game places them as a game starts; they walk about.