- Kind
- Dwarven ruin
- Level
- Yours: no lowest or highest
- Resets?
- No: once cleared, what you killed and took stays gone
Enemies here
33 enemy types: 16 daedra, 13 Dwarven machines, 2 creatures, 1 animal, 1 undead. Each links to its strength, resistances and what it carries.
Placed here: Dwarven Tunneler ×3, Dwarven Centurion ×2, Dwarven Overseer ×2, Dwarven Annihilator, Dwarven Hunter.
Leveled ones: some enemies here are stand-ins the game fills when the area loads, each from a list, by your level. They can turn into these; the number is how many stand-ins here can give it, the most widespread first: Dwarven Spider (15), Dwarven Spider Guardian (11), Dwarven Spider Worker (11), Dwarven Centurion Master (6), Dwarven Sphere (6), Dwarven Sphere Guardian (6), Dwarven Sphere Master (6), Dwarven Centurion (4), Dwarven Centurion Guardian (4), Dwarven Ballista (1), Dwarven Ballista Guardian (1), Dwarven Ballista Master (1).
Can come later: these start switched off, until a quest or an event brings them: Dremora Caitiff, Dremora Churl, Dremora Kynreeve, Dremora Kynval, Dremora Markynaz, Dremora Valkynaz, Flame Atronach, Frost Atronach, Storm Atronach, High Seeker, Seeker, Seeker Aspirant, Dwarven Sentinel, Dwarven Hunter, Lurker, Lurker Guardian, Lurker Sentinel, Lurker Vindicator.
What's here
Alchemy labs: 1 here
Arcane enchanters: 1 here
People (1)
- Dumzbthar appears later, usually through a quest
Quests that take you here
The Oblivion EngineLying only here
Items placed in the world here and nowhere else (some can also be bought, made or looted: their pages say).
- Enhanced Dwarven Crossbow Crossbow
- Dwarven Greatsword of Thunder Greatsword
- Blank Lexicon Odds and ends
- Damaged Control Rod Staff
From base GTS 118's own records: the winning copy of JRDumzbtharLocation (Lucien.esp). Level: the place's encounter zone, as the records set it. The game sets a place's level from yours, kept between its lowest and highest; GTS's Encounter Zones Unlocked keeps it following you rather than fixed at your first visit. People: where the game places them as a game starts; they walk about.