Gate To SovngardeCommunity Companion
Revision 118

PlaceSettlementThe Reach

Dushnikh Yal

2 merchants · 2 trainers · 1 person you can marry · 2 items found only here

Open it on the map
Kind
Settlement
In
The Reach, Tamriel
Level
At least 6: it follows yours within that
Added by
Skyrim

Enemies here

1 enemy type: 1 animal. Each links to its strength, resistances and what it carries.

Placed here: Goat.

Radiant quests

2 radiant quests can send you here: O, Help Me Kind One (Immersive World Encounters), Escaped Criminal (The Companions).

Places in Dushnikh Yal (2)

What's here

Skill books

Forges and anvils: 1 here

Smelters: 1 here

Tanning racks: 2 here

Alchemy labs: 1 here; 1 in Burguk's Longhouse

Cooking pots and spits: 1 here

Orichalcum ore veins: 3 in Dushnikh Yal Mine

Who's useful here

Merchants (2)

Trainers (2)

People you can marry (1)

People (25)

Quests that start here

The Forgemaster's Fingers

Followers found here

Lying only here

Items placed in the world here and nowhere else (some can also be bought, made or looted: their pages say).

In Jay's changelog

What Jay's changelog for GTS says about it, newest revision first. A later revision can have changed it again; the rest of this page is what base GTS does now.

  • V90 This Stronghold Is Not Up To Code: I’ve improved the orcish strongholds of Narzulbur, Dushnikh Yal and Largashbur. The issues were many… Orcs getting stuck because they're too tall to cross under small structures, way too many Nirnroots used as decoration, certain objects stuck behind rocks, ownership of crops completely missing, ownership of random items missing, wall rocks not connecting properly, floating grass, floating objects… a lot of stuff. Thanks to SpinPigeon for helping with this one.

From base GTS 118's own records: the winning copy of DushnikhYalLocation (Skyrim.esm). Level: the place's encounter zone, as the records set it. The game sets a place's level from yours, kept between its lowest and highest; GTS's Encounter Zones Unlocked keeps it following you rather than fixed at your first visit. People: where the game places them as a game starts; they walk about.