- Kind
- Place
- Level
- 20 to 100: it follows yours within that
- Added by
- Path of the Telvanni
Enemies here
47 enemy types: 47 people. Each links to its strength, resistances and what it carries.
Leveled ones: some enemies here are stand-ins the game fills when the area loads, each from a list, by your level. They can turn into these; the number is how many stand-ins here can give it, the most widespread first: Highwayman Monk (16), Marauder Monk (16), Marauder Nightblade (16), Outlaw Monk (16), Pillager Monk (16), Pillager Nightblade (16), Plunderer Monk (16), Plunderer Nightblade (16), Raider Monk (16), Raider Nightblade (16), Thug Monk (16), Highwayman Rogue (14).
And 35 more
Marauder Rogue (14), Outlaw Rogue (14), Pillager Rogue (14), Plunderer Rogue (14), Raider Rogue (14), Reaver Monk (14), Reaver Rogue (14), Thug Rogue (14), Bandit (2), Bandit Berserker (2), Bandit Monk (2), Highwayman Berserker (2), Highwayman Scout (2), Highwayman Vanguard (2), Marauder Berserker (2), Marauder Scout (2), Marauder Vanguard (2), Outlaw Berserker (2), Outlaw Scout (2), Outlaw Vanguard (2), Pillager Berserker (2), Pillager Scout (2), Pillager Vanguard (2), Plunderer Berserker (2), Plunderer Scout (2), Plunderer Vanguard (2), Raider Berserker (2), Raider Scout (2), Raider Vanguard (2), Reaver (2), Reaver Scout (2), Reaver Vanguard (2), Thug Berserker (2), Thug Scout (2), Thug Vanguard (2).
Lying only here
Items placed in the world here and nowhere else (some can also be bought, made or looted: their pages say).
- Hlaalu Captain journal Book
- Potion of Extreme Well-being Potion
- Potion of Recall Potion
- Solution of the Defender Potion
From base GTS 118's own records: the winning copy of OPTPDFEndOfTheWorldRentedRoomsLocation (OPPathOfTheTelvanni.esp). Level: the place's encounter zone, as the records set it. The game sets a place's level from yours, kept between its lowest and highest; GTS's Encounter Zones Unlocked keeps it following you rather than fixed at your first visit. People: where the game places them as a game starts; they walk about.