- Kind
- Warlock lair
- Level
- 8 to 50: it follows yours within that
- Resets?
- Yes: after 10 days away, or 30 days once cleared
- Added by
- Beyond Skyrim - Bruma 1.6.3
Enemies here
14 enemy types: 8 people, 6 daedra. Each links to its strength, resistances and what it carries.
Leveled ones: some enemies here are stand-ins the game fills when the area loads, each from a list, by your level. They can turn into these; the number is how many stand-ins here can give it, the most widespread first: Apprentice Conjurer (20), Arch Conjurer (11), Ascendant Conjurer (11), Conjurer (11), Conjurer Adept (11), Master Conjurer (11), Novice Conjurer (11), Wizard (11), Prime Scamp (3), Scamp (3), Stunted Scamp (3), Flame Atronach (1).
And 2 more
Frost Atronach (1), Storm Atronach (1).
Can come later: these start switched off, until a quest or an event brings them: Apprentice Conjurer, Ascendant Conjurer, Conjurer, Conjurer Adept, Master Conjurer, Wizard, Arch Conjurer, Novice Conjurer, Prime Scamp, Scamp, Stunted Scamp.
Radiant quests
5 radiant quests can send you here: Gort's Generic Fetch Quest (Beyond Skyrim), Lost Relic (Dawnguard), Azra's Staffs (Dragonborn), Wind and Sand (Dragonborn), Recover From a Hideout (Missives).
Lying only here
Items placed in the world here and nowhere else (some can also be bought, made or looted: their pages say).
- Fort Horunn Key Key
- Spell Tome: Sunlight Rune Spell tome
From base GTS 118's own records: the winning copy of CYRFortHorunnLocation (BSHeartland.esm). Level: the place's encounter zone, as the records set it. The game sets a place's level from yours, kept between its lowest and highest; GTS's Encounter Zones Unlocked keeps it following you rather than fixed at your first visit. People: where the game places them as a game starts; they walk about.