- Kind
- Place
- Level
- At least 10: it follows yours within that
- Added by
- VIGILANT SE v180
Enemies here
13 enemy types: 6 people, 4 undead, 2 daedra, 1 animal. Each links to its strength, resistances and what it carries.
Placed here: Master Chef River Jumper.
Leveled ones: some enemies here are stand-ins the game fills when the area loads, each from a list, by your level. They can turn into these; the number is how many stand-ins here can give it, the most widespread first: Alessian Heavy Knight (6), Alessian Paladin (6), Alessian Soldier (6), Alessian Knight (4), Alessian Priest (4), Alessian Battlemage (3), Festering Ogrim Brute (3), Soul-Shriven (2), Soul-Shriven Minotaur (2), Ami-El's Royal Guard (1), Belharza's Royal Guard (1), Festering Ogrim (1).
People (1)
Quests that take you here
Fading MemoriesLying only here
Items placed in the world here and nowhere else (some can also be bought, made or looted: their pages say).
- Alessian Knight Helmet Heavy armour: helmet
- Spell Tome: Blazing Fireball Spell tome
- Spell Tome: Conjure Flame Lurker Spell tome
- Spell Tome: Conjure Undead Hound Spell tome
- Spell Tome: Dull Embers Spell tome
From base GTS 118's own records: the winning copy of zzzCHLocFortWelkynd01 (Vigilant.esm). Level: the place's encounter zone, as the records set it. The game sets a place's level from yours, kept between its lowest and highest; GTS's Encounter Zones Unlocked keeps it following you rather than fixed at your first visit. Boss: who the place's own record marks as its boss (one picked by level has no name of its own and isn't shown). People: where the game places them as a game starts; they walk about.