- Kind
- Draugr crypt
- Level
- At least 10: it follows yours within that
- Resets?
- Yes: after 10 days away, or 30 days once cleared
- Boss
- Lord Orrin
Enemies here
15 enemy types: 15 undead. Each links to its strength, resistances and what it carries.
Leveled ones: some enemies here are stand-ins the game fills when the area loads, each from a list, by your level. They can turn into these; the number is how many stand-ins here can give it, the most widespread first: Draugr (35), Draugr Bane (35), Draugr Deathlord (35), Draugr Scourge (35), Draugr Wight (35), Restless Draugr (35), Draugr Revenant (19), Savage Draugr (19), Hulking Draugr (6), Draugr Bane Overlord (3), Draugr Death Overlord (3), Draugr Overlord (3).
And 3 more
Draugr Scourge Overlord (3), Draugr Wight Overlord (3), Draugr Winter King (3).
Radiant quests
18 radiant quests can send you here: In Grabbers' Hands (DAC0DA), The Break of Dawn (Daedric quests), Amulets of Night Power (Dawnguard), Ancient Power (Dawnguard), Rings of Blood Magic (Dawnguard), Azra's Staffs (Dragonborn), Wind and Sand (Dragonborn), Aerin the Man (Follower Dialogue Expansion), Erik the Shield Brother (Follower Dialogue Expansion), Kill The Draugr (Missives), Retrieve From a Ruin (Missives), Fetch Me That Book! (Obscure's College of Winterhold), Fetch me that Book! (The College of Winterhold), Shalidor's Insights (The College of Winterhold), Trouble in Skyrim (The Companions), Bounty: Daedric Relic (VIGILANT), Radiance in the Dead (VIGILANT), Ash and Ancestry (Why I Came to Skyrim).
Lying only here
Items placed in the world here and nowhere else (some can also be bought, made or looted: their pages say).
- Ancient Nord Battle Axe of Chills Battleaxe
- Ancient Nord Armor Heavy armour: cuirass
- Steel Plate Gauntlets of Minor Frost Resistance Heavy armour: gauntlets
- Steel Helmet of the Minor Alchemist Heavy armour: helmet
- Steel Horned Helmet of Magicka Heavy armour: helmet
From base GTS 118's own records: the winning copy of GierhallBarrowLocation (HammetDungeon01.esm). Level: the place's encounter zone, as the records set it. The game sets a place's level from yours, kept between its lowest and highest; GTS's Encounter Zones Unlocked keeps it following you rather than fixed at your first visit. Boss: who the place's own record marks as its boss (one picked by level has no name of its own and isn't shown). People: where the game places them as a game starts; they walk about.