- Kind
- Place
- Level
- At least 8: it follows yours within that
- Resets?
- No: once cleared, what you killed and took stays gone
- Added by
- Gravewind
Enemies here
17 enemy types: 13 undead, 3 people, 1 daedra. Each links to its strength, resistances and what it carries.
Placed here: Grave Guardian ×8.
Leveled ones: some enemies here are stand-ins the game fills when the area loads, each from a list, by your level. They can turn into these; the number is how many stand-ins here can give it, the most widespread first: Draugr (8), Draugr Bane (8), Draugr Deathlord (8), Draugr Scourge (8), Draugr Wight (8), Restless Draugr (8), Skeleton (8), Draugr Revenant (5), Savage Draugr (5).
Can come later: these start switched off, until a quest or an event brings them: Gravewind Servant, Magic Anomaly, Grave Guardian, Adventurer, Breton, Richter's Flame, Shade, Draugr Death Overlord.
People (2)
Quests that take you here
Lost in the WoodsLying only here
Items placed in the world here and nowhere else (some can also be bought, made or looted: their pages say).
- On Mortality Book
- Scrawled Note 2 Book
- Torn Journal Page Book
- Spell Tome: Infuse Ingredient Spell tome
- Spell Tome: Lifeblood Drain Spell tome
- Spell Tome: Lifeblood Offering Spell tome
From base GTS 118's own records: the winning copy of GRVEDungeonLocation (FalkreathShades.esp). Level: the place's encounter zone, as the records set it. The game sets a place's level from yours, kept between its lowest and highest; GTS's Encounter Zones Unlocked keeps it following you rather than fixed at your first visit. People: where the game places them as a game starts; they walk about.