- Kind
- Place
- Level
- At least 8: it follows yours within that
- Resets?
- No: once cleared, what you killed and took stays gone
- Added by
- Gravewind
Enemies here
5 enemy types: 4 undead, 1 daedra. Each links to its strength, resistances and what it carries.
Placed here: Shade ×7, Awakened Vessel, Walking Mound.
Leveled ones: some enemies here are stand-ins the game fills when the area loads, each from a list, by your level. They can turn into these; the number is how many stand-ins here can give it, the most widespread first: Dragon Priest (1).
Can come later: these start switched off, until a quest or an event brings them: Magic Anomaly.
What's here
Spell tomes
- Spell Tome: Conjure Grave Guardian Teaches a spell
- Spell Tome: Conjure Putrid Mass Teaches a spell
- Spell Tome: Conjure Shade Teaches a spell
- Spell Tome: Shadow Grasp Teaches a spell
Alchemy labs: 2 here
Arcane enchanters: 2 here
People (1)
- Shadow Merchant Buys and sells Daedric artifacts, books, clothing, jewellery, scrolls, soul gems, spell tomes and staves
Lying only here
Items placed in the world here and nowhere else (some can also be bought, made or looted: their pages say).
- Scrawled Note Book
- Witch Skull Mask Light armour: helmet
- Spell Tome: Conjure Grave Guardian Spell tome
- Spell Tome: Conjure Putrid Mass Spell tome
- Spell Tome: Conjure Shade Spell tome
- Spell Tome: Shadow Grasp Spell tome
From base GTS 118's own records: the winning copy of GRVEMausoleumLocation (FalkreathShades.esp). Level: the place's encounter zone, as the records set it. The game sets a place's level from yours, kept between its lowest and highest; GTS's Encounter Zones Unlocked keeps it following you rather than fixed at your first visit. People: where the game places them as a game starts; they walk about.