- Kind
- Guild
- Added by
- Skyrim
- Last changed by
- Obscure's College of Winterhold
What's here
Skill books
- A Dance in Fire, Vol. 2 Skill book: Block
- A Dance in Fire, Vol. 6 Skill book: Speech
- A Dance in Fire, Vol. 7 Skill book: Speech
Alchemy labs: 2 here
Arcane enchanters: 1 here
People (5)
- Colette Marence Buys and sells Daedric artifacts, books, clothing, jewellery, scrolls, soul gems, spell tomes and staves; Trains Restoration up to 75
- Drevis Neloren Buys and sells Daedric artifacts, books, clothing, jewellery, scrolls, soul gems, spell tomes and staves; Trains Illusion up to 90
- Faralda Buys and sells Daedric artifacts, books, clothing, jewellery, scrolls, soul gems, spell tomes and staves; Trains Destruction up to 90
- Phinis Gestor Buys and sells Daedric artifacts, books, clothing, jewellery, scrolls, soul gems, spell tomes and staves; Trains Conjuration up to 75
- Sergius Turrianus Trains Enchanting up to 75
Quests that start here
A Test of Ice and Fire Back-Stabbing Rodents Conjuration Ritual Spell Destruction Ritual Spell Enchanted To Meet You I Choose You, Familiar Illusion Ritual Spell None Escape The Light Out of BalanceQuests that take you here
Arniel's Endeavor, part 4Lying only here
Items placed in the world here and nowhere else (some can also be bought, made or looted: their pages say).
- Master Illusion Text Book
- Note from Mirabelle Book
- Keening Dagger
- Warped Soul Gem Odds and ends
In Jay's changelog
What Jay's changelog for GTS says about it, newest revision first. A later revision can have changed it again; the rest of this page is what base GTS does now.
- V97 Hall of Countenance Turns Into a Disco: The lighting of the Hall of Countenance was somewhat broken and could lead to flickering. I've fixed it, although the light is a bit dimmer now than it was before, but there will be no more distracting flickering.
From base GTS 118's own records: the winning copy of WinterholdCollegeDormitoryLocation (OCW_CellSettings.esp). Boss: who the place's own record marks as its boss (one picked by level has no name of its own and isn't shown). People: where the game places them as a game starts; they walk about.