- Kind
- Place
- Level
- 25 to 40: it follows yours within that
- Resets?
- Yes: after 10 days away, or 30 days once cleared
- Boss
- Keeper Carcette
- Added by
- Skyrim
- Last changed by
- Unofficial Skyrim Special Edition Patch
Enemies here
11 enemy types: 6 people, 3 undead, 2 animals. Each links to its strength, resistances and what it carries.
Leveled ones: some enemies here are stand-ins the game fills when the area loads, each from a list, by your level. They can turn into these; the number is how many stand-ins here can give it, the most widespread first: Vigil Enforcer (11), Vigilant of Stendarr (6).
Can come later: these start switched off, until a quest or an event brings them: Chicken, Vigil Enforcer, Vigilant of Stendarr, Dog, Vampire Fledgling, Bandit, Blooded Vampire, Imperial Soldier, Master Vampire, Outlaw Scout, Stormcloak Soldier.
What's here
Shrines
Skill books
- A Dance in Fire, Vol. 2 Skill book: Block
- Catalogue of Armor Enchantments Skill book: Enchanting
- Herbalist's Guide to Skyrim Skill book: Alchemy
- The Knights of the Nine Skill book: Heavy Armor
Player homes
- Hall of the Vigilant Not bought: you rebuild it yourself, with the mod Stendarr Rising. Once the Dawnguard story starts, vampires burn the Hall of the Vigilant, and a Carpenter's Workbench by the ruins then lets you clear the rubble and rebuild it step by step with Hearthfire building materials (logs, nails, iron fittings, glass and so on). Rebuilding the door counts it as your house. Then clear the workshop and light its forge at the same workbench (6 firewood), and forge the hall's key there from an iron ingot: the key makes the hall yours and opens the door. Forging the key also switches on the mod's vampire raids on the hall, so expect visitors now and then. More rooms, a horse, dogs and Vigilant recruits are built or hired at the same workbench later.
Forges and anvils: 1 here
Smelters: 1 here
Tanning racks: 1 here
Alchemy labs: 3 here
Arcane enchanters: 1 here
Cooking pots and spits: 3 here
Silver ore veins: 1 here
People (14)
- Dagan
- Keeper Carcette Trains Restoration up to 75
- Vaka
- Vigilant Brigid Can follow you
- Vigilant Claren Trains Restoration up to 75
- Vigilant Ford Trains One-handed up to 75
- Vigilant Juliana
- Vigilant Leo
- Vigilant Maura
- Vigilant Pietro Can follow you
- Vigilant Roderic Can follow you
- Viranya Can follow you
- Vigilant Anslem appears later, usually through a quest
- Vigilant Hilde appears later, usually through a quest
Quests that start here
Vigilance and VirtueQuests that take you here
Task: Recover Artifact Unholy VigilFollowers found here
Lying only here
Items placed in the world here and nowhere else (some can also be bought, made or looted: their pages say).
- Letter to Keeper Carcette Book
- Resolute Book
- Rituals of the Harmonious Masters Book
- Saint Pelin Book
- The Collected Works of Ptolus the Bright Book
- The Four Abominations Book
- Vigilant Notice Book
- Novice Robes of Alteration Clothing: clothes
- Steel Greatsword of Fire Greatsword
- Steel Mace of Chills Mace
- Steel Mace of Fatigue Mace
- Steel Warhammer of Sapping Warhammer
From base GTS 118's own records: the winning copy of HalloftheVigilantLocation (unofficial skyrim special edition patch.esp). Level: the place's encounter zone, as the records set it. The game sets a place's level from yours, kept between its lowest and highest; GTS's Encounter Zones Unlocked keeps it following you rather than fixed at your first visit. Boss: who the place's own record marks as its boss (one picked by level has no name of its own and isn't shown). People: where the game places them as a game starts; they walk about.