- Kind
- Place
- Level
- 5 to 40: it follows yours within that
- Resets?
- No: once cleared, what you killed and took stays gone
- Added by
- Skyrim
- Last changed by
- Gore - A Companion Mod
Enemies here
124 enemy types: 109 people, 10 animals, 2 creatures, 2 dragons, 1 daedra. Each links to its strength, resistances and what it carries.
Placed here: Chicken ×4, Imperial Soldier ×2.
Leveled ones: some enemies here are stand-ins the game fills when the area loads, each from a list, by your level. They can turn into these; the number is how many stand-ins here can give it, the most widespread first: Imperial Soldier (552), Bandit (12), Bandit Scout (12), Frostbite Spider (11), Cave Bear (5), Bear (4), Wolf (4), Frost Troll (2), Ice Wolf (2), Ice Wraith (2), Skeever (2), Snow Bear (2).
And 3 more
Spriggan (2), Troll (2), Wood Wraith (2).
Can come later: these start switched off, until a quest or an event brings them: Bandit Chief, Bandit, Imperial Soldier, Stormcloak Soldier, Bandit Barbarian, Bandit Berserker, Bandit Champion, Bandit Scout, Bandit Warrior, Highwayman Barbarian, Highwayman Berserker, Highwayman Champion, Highwayman Scout, Highwayman Warrior, Marauder Barbarian, Marauder Berserker, Marauder Champion, Marauder Scout, Marauder Warrior, Outlaw Barbarian, Outlaw Berserker, Outlaw Champion, Outlaw Scout, Outlaw Warrior, Plunderer Barbarian, Plunderer Berserker, Plunderer Champion, Plunderer Scout, Plunderer Warrior, Thug Barbarian, Thug Berserker, Thug Champion, Thug Scout, Thug Warrior, Pillager Barbarian, Pillager Berserker, Pillager Scout, Pillager Warrior, Bandit Archer, Bandit Battlemage, Bandit Brawler, Bandit Healer, Bandit Mage, Bandit Monk, Bandit Sorcerer, Bandit Spellsword, Bandit Vanguard, Highwayman Archer, Highwayman Battlemage, Highwayman Brawler, Highwayman Healer, Highwayman Mage, Highwayman Monk, Highwayman Sorcerer, Highwayman Spellsword, Highwayman Vanguard, Marauder Agent, Marauder Archer, Marauder Battlemage, Marauder Brawler, Marauder Healer, Marauder Mage, Marauder Monk, Marauder Nightblade, Marauder Sorcerer, Marauder Spellsword, Marauder Vanguard, Outlaw Archer, Outlaw Battlemage, Outlaw Brawler, Outlaw Healer, Outlaw Mage, Outlaw Monk, Outlaw Sorcerer, Outlaw Spellsword, Outlaw Vanguard, Pillager Agent, Pillager Archer, Pillager Battlemage, Pillager Brawler, Pillager Healer, Pillager Mage, Pillager Monk, Pillager Nightblade, Pillager Sorcerer, Pillager Spellsword, Pillager Vanguard, Plunderer Agent, Plunderer Archer, Plunderer Battlemage, Plunderer Brawler, Plunderer Healer, Plunderer Mage, Plunderer Monk, Plunderer Nightblade, Plunderer Sorcerer, Plunderer Spellsword, Plunderer Vanguard, Raider Barbarian, Thug Archer, Thug Battlemage, Thug Brawler, Thug Healer, Thug Mage, Thug Monk, Thug Sorcerer, Thug Spellsword, Thug Vanguard, Dragon, Legendary Dragon, Pillager Champion.
Places in Helgen (2)
What's here
Shrines
Skill books
- The Black Arrow, Vol. 2 Skill book: Archery
- The Black Arrow, Vol. 2 Skill book: Archery
- The Exodus Skill book: Restoration in The Resting Pilgrim
Spell tomes
- Spell Tome: Sparks Teaches a spell
Player homes
- Helgen Cabin A small cabin at the edge of Helgen, from the Gate to Sovngarde edition of Alternate Perspective. Ask Vilod, the mead maker, whether there is a place for sale: the cabin belonged to a cousin of his who vanished, and he sells it to you for 5,000 gold. That is a fixed price, not a shop price, and the gold is simply taken when you agree. He hands you the key: the outside door isn't locked, but the inside door needs it. Only while Helgen's story hasn't started: once you sleep at the Resting Pilgrim (or skip the intro), the offer is gone, and when the dragon attacks the town the cabin's door is removed for good. Not possible with the "I'm the Dragonborn" starts.
Forges and anvils: 1 here
Smelters: 1 here
Tanning racks: 2 here
Alchemy labs: 1 here; 1 in The Resting Pilgrim
Arcane enchanters: 1 here
Cooking pots and spits: 3 here; 1 in The Resting Pilgrim
Who's useful here
Merchants (3)
- Gunnar Stone-Eye Buys and sells armour, arrows, hides, ore and ingots, tools and weapons
- Skalei Buys and sells everything but keys
- Vilod Buys and sells food, ingredients and raw food
Trainers (1)
- Gunnar Stone-Eye Trains Smithing up to 75
People (17)
- Gunnar Stone-Eye Buys and sells armour, arrows, hides, ore and ingots, tools and weapons; Trains Smithing up to 75
- Haming
- Imperial Captain
- Ingrid
- Jacob
- Matlara Later, through a quest: innkeeper (rents rooms); Later, through a quest: buys and sells things
- Skalei Buys and sells everything but keys
- Torolf
- Torturer
- Vilod Buys and sells food, ingredients and raw food
- Hadvar Can follow you appears later, usually through a quest
- Imperial Mage appears later, usually through a quest
- Imperial Soldier appears later, usually through a quest
- Lokir appears later, usually through a quest
- Moava appears later, usually through a quest
- Ralof Can follow you appears later, usually through a quest
- The Messenger appears later, usually through a quest
Quests that start here
Before the Storm Before the Stormin The Resting Pilgrim Unboundin The Resting PilgrimLying only here
Items placed in the world here and nowhere else (some can also be bought, made or looted: their pages say).
- ... Book
- Jannik's Journal Book
- Rust Boots Heavy armour: boots
- Rust Armor Heavy armour: cuirass
- Rust Gauntlets Heavy armour: gauntlets
- Rust Helmet Heavy armour: helmet
- Rust Shield Heavy armour: shield
From base GTS 118's own records: the winning copy of HelgenLocation (GORE.esp). Level: the place's encounter zone, as the records set it. The game sets a place's level from yours, kept between its lowest and highest; GTS's Encounter Zones Unlocked keeps it following you rather than fixed at your first visit. Boss: who the place's own record marks as its boss (one picked by level has no name of its own and isn't shown). People: where the game places them as a game starts; they walk about.