- Kind
- Animal den
- Level
- 10 to 30: it follows yours within that
- Resets?
- Yes: after 10 days away, or 30 days once cleared
- Added by
- Skyrim
- Last changed by
- Unofficial Skyrim Special Edition Patch
Enemies here
3 enemy types: 2 animals, 1 creature. Each links to its strength, resistances and what it carries.
Leveled ones: some enemies here are stand-ins the game fills when the area loads, each from a list, by your level. They can turn into these; the number is how many stand-ins here can give it, the most widespread first: Bear (3), Cave Bear (3).
Can come later: these start switched off, until a quest or an event brings them: Bear, Cave Bear, Spriggan.
Radiant quests
10 radiant quests can send you here: The Break of Dawn (Daedric quests), A New Order (Dawnguard), Kill Some Things (Missives), Retrieve From the Wilderness (Missives), Fetch Me That Book! (Obscure's College of Winterhold), Fetch me that Book! (The College of Winterhold), Shalidor's Insights (The College of Winterhold), Animal Extermination (The Companions), Bounty: Daedric Relic (VIGILANT), Bounty: Horn (VIGILANT).
People (1)
- Carah Swift-Wind appears later, usually through a quest
Quests that take you here
The Good StuffFrom base GTS 118's own records: the winning copy of HoneystrandCaveLocation (unofficial skyrim special edition patch.esp). Level: the place's encounter zone, as the records set it. The game sets a place's level from yours, kept between its lowest and highest; GTS's Encounter Zones Unlocked keeps it following you rather than fixed at your first visit. People: where the game places them as a game starts; they walk about.