- Kind
- House
- Level
- 10 to 40: it follows yours within that
- Resets?
- No: once cleared, what you killed and took stays gone
- Added by
- Skyrim
- Last changed by
- Gore - A Companion Mod
Enemies here
20 enemy types: 16 people, 4 animals. Each links to its strength, resistances and what it carries.
Placed here: Venomfang Skeever ×6, Chicken.
Leveled ones: some enemies here are stand-ins the game fills when the area loads, each from a list, by your level. They can turn into these; the number is how many stand-ins here can give it, the most widespread first: Skeever (11), Frostbite Spider (5), Bandit (1), Bandit Mage (1), Highwayman Mage (1), Marauder Mage (1), Outlaw Mage (1), Pillager Mage (1), Plunderer Mage (1), Thug Mage (1).
Can come later: these start switched off, until a quest or an event brings them: Imperial Soldier, Apprentice Fire Mage, Bandit, Bandit Scout, Imperial Archer, Imperial Wizard, Outlaw Archer, Outlaw Scout, Wizard.
What's here
Skill books
- A Game at Dinner Skill book: Alchemy
- Three Thieves Skill book: Sneak
Alchemy labs: 1 here
People (4)
- Eimar
- Mallus Maccius
- Sabjorn Buys and sells food and raw food
- Alduin appears later, usually through a quest
Quests that start here
The Good StuffQuests that take you here
Dampened Spirits The Litany of LarcenyLying only here
Items placed in the world here and nowhere else (some can also be bought, made or looted: their pages say).
From base GTS 118's own records: the winning copy of WhiterunHonningbrewMeaderyDungeonLocation (GORE.esp). Level: the place's encounter zone, as the records set it. The game sets a place's level from yours, kept between its lowest and highest; GTS's Encounter Zones Unlocked keeps it following you rather than fixed at your first visit. Boss: who the place's own record marks as its boss (one picked by level has no name of its own and isn't shown). People: where the game places them as a game starts; they walk about.