- Kind
- Falmer hive
- Level
- 20 to 60: it follows yours within that
- Resets?
- Yes: after 10 days away, or 30 days once cleared
- Added by
- Skyrim
- Last changed by
- ccafdsse001-dwesanctuary.esm
Enemies here
7 enemy types: 6 creatures, 1 animal. Each links to its strength, resistances and what it carries.
Leveled ones: some enemies here are stand-ins the game fills when the area loads, each from a list, by your level. They can turn into these; the number is how many stand-ins here can give it, the most widespread first: Falmer (3), Falmer Gloomlurker (3), Falmer Nightprowler (3), Falmer Shadowmaster (3), Falmer Skulker (3), Falmer Warmonger (3).
Can come later: these start switched off, until a quest or an event brings them: Falmer Gloomlurker, Falmer Nightprowler, Falmer Shadowmaster, Falmer Skulker, Falmer Warmonger, Falmer, Frost Troll.
Radiant quests
12 radiant quests can send you here: The Break of Dawn (Daedric quests), Ancient Power (Dawnguard), Ancient Technology (Dawnguard), Lost Relic (Dawnguard), Azra's Staffs (Dragonborn), Wind and Sand (Dragonborn), Task: Recover Artifact (JaySerpa's Small Mods and Resources (Mostly for GTS)), Recover From a Hideout (Missives), Fetch Me That Book! (Obscure's College of Winterhold), Fetch me that Book! (The College of Winterhold), Shalidor's Insights (The College of Winterhold), Bounty: Daedric Relic (VIGILANT).
What's here
Gold ore veins: 1 here
Iron ore veins: 1 here
Moonstone ore veins: 1 here
People (1)
- Sillas appears later, usually through a quest
Quests that take you here
Careless CurationLying only here
Items placed in the world here and nowhere else (some can also be bought, made or looted: their pages say).
From base GTS 118's own records: the winning copy of KagrenzelLocation (ccafdsse001-dwesanctuary.esm). Level: the place's encounter zone, as the records set it. The game sets a place's level from yours, kept between its lowest and highest; GTS's Encounter Zones Unlocked keeps it following you rather than fixed at your first visit. People: where the game places them as a game starts; they walk about.