- Kind
- Dragon priest lair
- Level
- At least 30: it follows yours within that
- Resets?
- No: once cleared, what you killed and took stays gone
- Added by
- Skyrim
- Last changed by
- Unofficial Skyrim Special Edition Patch
Enemies here
13 enemy types: 8 people, 4 undead, 1 animal. Each links to its strength, resistances and what it carries.
Leveled ones: some enemies here are stand-ins the game fills when the area loads, each from a list, by your level. They can turn into these; the number is how many stand-ins here can give it, the most widespread first: Corrupted Shade (18), Apprentice Necromancer (2), Ascendant Necromancer (2), Master Necromancer (2), Necromage (2), Necromancer Adept (2), Rat (1), Wizard (1).
Can come later: these start switched off, until a quest or an event brings them: Skeleton, Skeleton Warrior, Apprentice Necromancer, Ascendant Necromancer, Master Necromancer, Necromage, Necromancer Adept, Skeleton Champion, Wizard, Arch Necromancer, Novice Necromancer.
What's here
Word walls
- Word wall: Su, Grah, Dun Su: Air; Grah: Battle; Dun: Grace; Elemental Fury
Skill books
- Battle of Red Mountain Skill book: Block
Arcane enchanters: 1 here
People (1)
- Meridia appears later, usually through a quest
Quests that take you here
Our Lady The Break of DawnLying only here
Items placed in the world here and nowhere else (some can also be bought, made or looted: their pages say).
From base GTS 118's own records: the winning copy of KilkreathRuinsLocation (unofficial skyrim special edition patch.esp). Level: the place's encounter zone, as the records set it. The game sets a place's level from yours, kept between its lowest and highest; GTS's Encounter Zones Unlocked keeps it following you rather than fixed at your first visit. People: where the game places them as a game starts; they walk about.