- Kind
- Mine
- Level
- At least 6: it follows yours within that
- Resets?
- Yes: after 10 days away, or 30 days once cleared
- Added by
- Skyrim
- Last changed by
- Lawbringer - Guardsman
Enemies here
20 enemy types: 13 people, 6 undead, 1 animal. Each links to its strength, resistances and what it carries.
Leveled ones: some enemies here are stand-ins the game fills when the area loads, each from a list, by your level. They can turn into these; the number is how many stand-ins here can give it, the most widespread first: Draugr Bane (1), Draugr Deathlord (1), Draugr Scourge (1), Draugr Wight (1), Rat (1), Restless Draugr (1), Skeleton (1).
Can come later: these start switched off, until a quest or an event brings them: Stormcloak Soldier, Imperial Soldier, Bandit Scout, Bandit, Outlaw Archer, Outlaw Scout, Wizard, Apprentice Fire Mage, Apprentice Ice Mage, Imperial Archer, Imperial Wizard, Stormcloak Archer, Stormcloak Mage.
What's here
Alchemy labs: 1 here
Gold ore veins: 2 here
People (1)
- Hadrir appears later, usually through a quest
Quests that start here
Tailor MadeFollowers found here
Lying only here
Items placed in the world here and nowhere else (some can also be bought, made or looted: their pages say).
- Bern's Journal Book
- Hadrir's Journal Book
From base GTS 118's own records: the winning copy of LostProspectMineLocation (LCO_LostProspectMine.esp). Level: the place's encounter zone, as the records set it. The game sets a place's level from yours, kept between its lowest and highest; GTS's Encounter Zones Unlocked keeps it following you rather than fixed at your first visit. People: where the game places them as a game starts; they walk about.