- Kind
- Settlement
- Added by
- Skyrim
Enemies here
1 enemy type: 1 animal. Each links to its strength, resistances and what it carries.
Placed here: Chicken ×6.
Radiant quests
7 radiant quests can send you here: Deliver a Letter Distant (Missives), Deliver a Letter Near (Missives), Deliver a Potion Far (Missives), Deliver a Potion Near (Missives), Deliver a Weapon Distant (Missives), Deliver a Weapon Near (Missives), Heal the Sick (Missives).
Places in Mixwater Mill (3)
- Gilfre's House House
- Leif's and Kyne's Farm House
- Worker's House House
What's here
Skill books
- The Marksmanship Lesson Skill book: Archery in Gilfre's House
Cooking pots and spits: 2 in Gilfre's House; 1 in Leif's and Kyne's Farm; 1 in Worker's House
Who's useful here
People you can marry (1)
People (8)
- Gilfre's Horse
- Yargol gro-Shak appears later, usually through a quest
- Gilfre Can marry you in Gilfre's House
- Haukr in Leif's and Kyne's Farm
- Kyne in Leif's and Kyne's Farm
- Leif in Leif's and Kyne's Farm
- Griffith Can follow you in Worker's House
- Morrigan in Worker's House
Quests that start here
Wrong Place, Wrong Time Brother and Keeperin Worker's HouseFollowers found here
In Jay's changelog
What Jay's changelog for GTS says about it, newest revision first. A later revision can have changed it again; the rest of this page is what base GTS does now.
- V97 Julian’s RS Children Patch Hub: We’ve grabbed four modules from this mod, removing the “potato” kid face from NPCs in Dac0da, Bruma, Great Village of Mixwater Mill and making Adara in College of Winterhold Quest Expansion fit better in the game as well.
- V75 Improved and More Logical Chimneys: And speaking of Rudolph and Santa… The chimney addons for Morthal and Mixwater Mill have been disabled, as COTN already includes their own chimney models. Soljund's Sinkhole's building, on the other hand, is now a bit bigger so the exterior matches the interior. I’ve also added a chimney where it should be according to the interior of the building.
- V75 Mixwater’s Gate to the Underworld: There was a seam near Mixwater Mill. This has been fixed, along with improvements in the terrain in this zone, cutting the grass down a bit, adding ownership to the leeks, and fixing some clipping objects.
- V71 Gravity 0 - Random House 1: A house in Mixwater Mill was slightly floating. Fixed.
- V40 Fixed a kid in Mixwater Mill not having a neck
From base GTS 118's own records: the winning copy of MixwaterMillLocation (Skyrim.esm). People: where the game places them as a game starts; they walk about.