Gate To SovngardeCommunity Companion
Revision 118

PlaceDwarven ruinEastmarch

Mzulft

6 items found only here

Open it on the map
Kind
Dwarven ruin
In
Eastmarch, Tamriel
Level
20 to 60: it follows yours within that
Resets?
No: once cleared, what you killed and took stays gone
Added by
Skyrim
Last changed by
Unofficial Skyrim Special Edition Patch

Enemies here

18 enemy types: 7 Dwarven machines, 6 creatures, 4 animals, 1 person. Each links to its strength, resistances and what it carries.

Leveled ones: some enemies here are stand-ins the game fills when the area loads, each from a list, by your level. They can turn into these; the number is how many stand-ins here can give it, the most widespread first: Falmer (15), Falmer Gloomlurker (15), Falmer Nightprowler (15), Falmer Shadowmaster (15), Falmer Skulker (15), Falmer Warmonger (15), Dwarven Spider (11), Dwarven Spider Guardian (11), Dwarven Spider Worker (11), Chaurus (10), Chaurus Hunter (10), Chaurus Hunter Fledgling (10).

And 6 more

Chaurus Reaper (10), Dwarven Sphere (4), Dwarven Sphere Guardian (4), Dwarven Sphere Master (4), Falmer Servant (3), Dwarven Centurion Master (1).

Can come later: these start switched off, until a quest or an event brings them: Falmer, Falmer Gloomlurker, Falmer Nightprowler, Falmer Shadowmaster, Falmer Skulker, Falmer Warmonger.

Radiant quests

1 radiant quest can send you here: In Grabbers' Hands (DAC0DA).

What's here

Skill books

Spell tomes

Alchemy labs: 1 here

Moonstone ore veins: 7 here

People (3)

Quests that start here

Lost to the Ages

Quests that take you here

Arniel's Endeavor, part 3 Revealing the Unseen

Lying only here

Items placed in the world here and nowhere else (some can also be bought, made or looted: their pages say).

From base GTS 118's own records: the winning copy of MzulftLocation (unofficial skyrim special edition patch.esp). Level: the place's encounter zone, as the records set it. The game sets a place's level from yours, kept between its lowest and highest; GTS's Encounter Zones Unlocked keeps it following you rather than fixed at your first visit. People: where the game places them as a game starts; they walk about.