- Kind
- Place
- Level
- At least 8: it follows yours within that
- Added by
- VIGILANT SE v180
Enemies here
26 enemy types: 14 daedra, 6 undead, 5 people, 1 animal. Each links to its strength, resistances and what it carries.
Leveled ones: some enemies here are stand-ins the game fills when the area loads, each from a list, by your level. They can turn into these; the number is how many stand-ins here can give it, the most widespread first: Alessian Heavy Knight (8), Alessian Paladin (8), Alessian Soldier (8), Alessian Priest (5), Alessian Battlemage (4), Alessian Knight (4), Festering Ogrim Brute (3), Daedroth (2), Daedroth Battlelord (2), Daedroth Berserker (2), Daedroth Sentinel (2), Daedroth Warrior (2).
And 14 more
Scamp (2), Soul-Shriven (2), Alessian Inquisitor (1), Festering Alessian Inquisitor (1), Festering Ogrim (1), Gorieus' Dragonrider Knight (1), Minotaur Vampire (1), Scamp Berserker (1), Scamp Shadow Warrior (1), Scamp Skirmisher (1), Scamp Warchief (1), Scamp Warlord (1), Scamp Warrior (1), Soul-Shriven Minotaur (1).
People (1)
From base GTS 118's own records: the winning copy of zzzChLocSummaryCourt01 (Vigilant.esm). Level: the place's encounter zone, as the records set it. The game sets a place's level from yours, kept between its lowest and highest; GTS's Encounter Zones Unlocked keeps it following you rather than fixed at your first visit. Boss: who the place's own record marks as its boss (one picked by level has no name of its own and isn't shown). People: where the game places them as a game starts; they walk about.