- Kind
- Place
- Level
- At least 20: it follows yours within that
- Resets?
- No: once cleared, what you killed and took stays gone
- Added by
- Skyrim
- Last changed by
- Unofficial Skyrim Special Edition Patch
What's here
Skill books
- The Red Kitchen Reader Skill book: Sneak
Quests that take you here
Trinity RestoredLying only here
Items placed in the world here and nowhere else (some can also be bought, made or looted: their pages say).
- Nightingale Bow Bow
In Jay's changelog
What Jay's changelog for GTS says about it, newest revision first. A later revision can have changed it again; the rest of this page is what base GTS does now.
- V118 Destroy The Thieves Guild - A Thieves Guild Plus Plus Offshoot: You also get access to a few locations usually locked behind the questline: Snow Veil Sanctum, the last section of Irkngthand (through Bronze Water Cave), Riftweald Manor (through the Ratway Vaults) and Nightingale Hall.
- V72 Divine Punishment: There was a case of an invisible rune that would explode in the Nightingale Hall, this will no longer trigger.
From base GTS 118's own records: the winning copy of NightingaleHallLocation (unofficial skyrim special edition patch.esp). Level: the place's encounter zone, as the records set it. The game sets a place's level from yours, kept between its lowest and highest; GTS's Encounter Zones Unlocked keeps it following you rather than fixed at your first visit. People: where the game places them as a game starts; they walk about.