- Kind
- Place
- Level
- 10 to 50: it follows yours within that
- Resets?
- Yes: after 10 days away, or 30 days once cleared
- Added by
- Skyrim
- Last changed by
- SRC - All In one
Enemies here
38 enemy types: 29 people, 5 animals, 3 undead, 1 creature. Each links to its strength, resistances and what it carries.
Leveled ones: some enemies here are stand-ins the game fills when the area loads, each from a list, by your level. They can turn into these; the number is how many stand-ins here can give it, the most widespread first: Frost Troll (2), Ice Wolf (2), Ice Wraith (2), Snow Bear (2), Snowy Sabre Cat (2), Wolf (2).
Can come later: these start switched off, until a quest or an event brings them: Skeleton, Skeleton Warrior, Wizard, Apprentice Necromancer, Arch Necromancer, Ascendant Necromancer, Bandit, Imperial Soldier, Master Necromancer, Necromage, Necromancer Adept, Novice Necromancer, Outlaw Archer, Skeleton Champion, Bandit Archer, Bandit Scout, Highwayman Archer, Marauder Agent, Marauder Archer, Outlaw Scout, Pillager Agent, Pillager Archer, Plunderer Agent, Plunderer Archer, Stormcloak Soldier, Thug Archer, Apprentice Fire Mage, Apprentice Ice Mage, Imperial Archer, Imperial Wizard, Stormcloak Archer, Stormcloak Mage.
People (1)
- Gilsi Can follow you appears later, usually through a quest
Quests that take you here
Fort JusticeLying only here
Items placed in the world here and nowhere else (some can also be bought, made or looted: their pages say).
From base GTS 118's own records: the winning copy of PinefrostTowerLocation (SRC - All In One.esp). Level: the place's encounter zone, as the records set it. The game sets a place's level from yours, kept between its lowest and highest; GTS's Encounter Zones Unlocked keeps it following you rather than fixed at your first visit. People: where the game places them as a game starts; they walk about.