- Kind
- Draugr crypt
- Level
- At least 35: it follows yours within that
- Resets?
- Yes: after 10 days away, or 30 days once cleared
- Boss
- Zahkriisos
- Added by
- Dragonborn
Enemies here
11 enemy types: 9 undead, 2 animals. Each links to its strength, resistances and what it carries.
Leveled ones: some enemies here are stand-ins the game fills when the area loads, each from a list, by your level. They can turn into these; the number is how many stand-ins here can give it, the most widespread first: Draugr Bane (15), Draugr Deathlord (15), Draugr Scourge (15), Draugr Wight (15), Restless Draugr (15), Draugr (13), Frostbite Spider (8), Draugr Revenant (4), Savage Draugr (4), Hulking Draugr (1), Skeever (1).
Radiant quests
6 radiant quests can send you here: In Grabbers' Hands (DAC0DA), Azra's Staffs (Dragonborn), Wind and Sand (Dragonborn), Aerin the Man (Follower Dialogue Expansion), Kill The Draugr (Missives), Retrieve From a Ruin (Missives).
What's here
Word walls
- Word wall: Mul, Qah, Diiv Mul: Strength; Qah: Armor; Diiv: Wyrm; Dragon Aspect
Skill books
- The Prayers of Baranat Skill book: Hand to Hand
Spell tomes
- Spell Tome: Ice Spike Teaches a spell
Alchemy labs: 1 here
Arcane enchanters: 2 here
Ebony ore veins: 6 here
Iron ore veins: 12 here
People (7)
Quests that start here
An Axe to FindQuests that take you here
Dragon Cult: Zahkriisos The Final Descent The Final Descent PriestLying only here
Items placed in the world here and nowhere else (some can also be bought, made or looted: their pages say).
- Bloodskal Blade Greatsword
- The Prayers of Baranat Skill book
From base GTS 118's own records: the winning copy of DLC2RavenRockMineLocation (Dragonborn.esm). Level: the place's encounter zone, as the records set it. The game sets a place's level from yours, kept between its lowest and highest; GTS's Encounter Zones Unlocked keeps it following you rather than fixed at your first visit. Boss: who the place's own record marks as its boss (one picked by level has no name of its own and isn't shown). People: where the game places them as a game starts; they walk about.