- Kind
- Hagraven nest
- Level
- 15 to 40: it follows yours within that
- Resets?
- Yes: after 10 days away, or 30 days once cleared
- Added by
- Skyrim
Enemies here
17 enemy types: 7 people, 5 animals, 5 creatures. Each links to its strength, resistances and what it carries.
Leveled ones: some enemies here are stand-ins the game fills when the area loads, each from a list, by your level. They can turn into these; the number is how many stand-ins here can give it, the most widespread first: Hagraven (3), Hagraven Keeper (3), Hagraven Matriarch (3), Hagraven Matron (3), Hagraven Monarch (3), Frostbite Spider (2), Bandit (1), Bandit Scout (1), Giant Frostbite Spider (1), Highwayman Scout (1), Marauder Scout (1), Outlaw Scout (1).
And 5 more
Plunderer Scout (1), Sabre Cat (1), Skeever (1), Thug Scout (1), Troll (1).
Radiant quests
17 radiant quests can send you here: The Break of Dawn (Daedric quests), Amulets of Night Power (Dawnguard), Ancient Power (Dawnguard), Rings of Blood Magic (Dawnguard), Azra's Staffs (Dragonborn), Wind and Sand (Dragonborn), Task: Recover Artifact (JaySerpa's Small Mods and Resources (Mostly for GTS)), Recover From a Hideout (Missives), Fetch Me That Book! (Obscure's College of Winterhold), Fetch me that Book! (The College of Winterhold), Shalidor's Insights (The College of Winterhold), Family Heirloom (The Companions), Rescue Mission (The Companions), Totems of Hircine (The Companions), Bounty: Daedric Relic (VIGILANT), Bounty: Witch (VIGILANT), Radiance in the Witch Hunter (VIGILANT).
What's here
Skill books
- The Art of War Magic Skill book: Destruction
Corundum ore veins: 1 here
Iron ore veins: 1 here
Lying only here
Items placed in the world here and nowhere else (some can also be bought, made or looted: their pages say).
From base GTS 118's own records: the winning copy of RavenscarHollowLocation (Skyrim.esm). Level: the place's encounter zone, as the records set it. The game sets a place's level from yours, kept between its lowest and highest; GTS's Encounter Zones Unlocked keeps it following you rather than fixed at your first visit. People: where the game places them as a game starts; they walk about.