- Kind
- Draugr crypt
- Level
- 20 to 60: it follows yours within that
- Resets?
- No: once cleared, what you killed and took stays gone
- Boss
- Sigdis' Shade, Mikrul's Shade, Jyrik's Shade
- Added by
- Skyrim
Enemies here
16 enemy types: 14 undead, 2 people. Each links to its strength, resistances and what it carries.
Leveled ones: some enemies here are stand-ins the game fills when the area loads, each from a list, by your level. They can turn into these; the number is how many stand-ins here can give it, the most widespread first: Draugr Bane (8), Draugr Deathlord (8), Draugr Scourge (8), Draugr Wight (8), Restless Draugr (8), Draugr (6), Draugr Bane Overlord (2), Draugr Death Overlord (2), Draugr Overlord (2), Draugr Revenant (2), Draugr Scourge Overlord (2), Draugr Wight Overlord (2).
And 4 more
Master Conjurer (2), Savage Draugr (2), Draugr Winter King (1), Wizard (1).
Radiant quests
8 radiant quests can send you here: In Grabbers' Hands (DAC0DA), Amulets of Night Power (Dawnguard), Rings of Blood Magic (Dawnguard), Aerin the Man (Follower Dialogue Expansion), Erik the Shield Brother (Follower Dialogue Expansion), Kill The Draugr (Missives), Trouble in Skyrim (The Companions), Radiance in the Dead (VIGILANT).
What's here
Dragon claws
Iron ore veins: 1 here
Orichalcum ore veins: 1 here
Silver ore veins: 1 here
Quests that take you here
Forbidden LegendLying only here
Items placed in the world here and nowhere else (some can also be bought, made or looted: their pages say).
- Ancient Edict Book
- Reachwater Rock Chest Key Key
- The Gauldur Amulet Necklace
- Emerald Dragon Claw Odds and ends
From base GTS 118's own records: the winning copy of ReachwaterRockLocation (Skyrim.esm). Level: the place's encounter zone, as the records set it. The game sets a place's level from yours, kept between its lowest and highest; GTS's Encounter Zones Unlocked keeps it following you rather than fixed at your first visit. Boss: who the place's own record marks as its boss (one picked by level has no name of its own and isn't shown). People: where the game places them as a game starts; they walk about.