- Kind
- Vampire lair
- Level
- 9 to 60: it follows yours within that
- Resets?
- Yes: after 10 days away, or 30 days once cleared
- Added by
- Beyond Skyrim - Bruma 1.6.3
Enemies here
95 enemy types: 83 people, 11 undead, 1 animal. Each links to its strength, resistances and what it carries.
Leveled ones: some enemies here are stand-ins the game fills when the area loads, each from a list, by your level. They can turn into these; the number is how many stand-ins here can give it, the most widespread first: Rat (19), Bandit (7), Ancient Vampire (5), Bandit Berserker (5), Bandit Scout (5), Blooded Vampire (5), Conqueror Berserker (5), Conqueror Nightblade (5), Conqueror Scout (5), Highwayman Berserker (5), Highwayman Scout (5), Marauder Berserker (5).
And 83 more
Marauder Nightblade (5), Marauder Scout (5), Outlaw Berserker (5), Outlaw Scout (5), Pillager Berserker (5), Pillager Nightblade (5), Pillager Scout (5), Plunderer Berserker (5), Plunderer Nightblade (5), Plunderer Scout (5), Raider Berserker (5), Raider Nightblade (5), Raider Scout (5), Ravager Berserker (5), Ravager Nightblade (5), Ravager Scout (5), Thug Berserker (5), Thug Scout (5), Vampire Fledgling (5), Vampire Matriarch (5), Vampire Mistwalker (5), Vampire Nightstalker (5), Vampire Patriarch (5), Master Vampire (4), Vampire (4), Bandit Champion (2), Conqueror Champion (2), Highwayman Champion (2), Marauder Champion (2), Outlaw Champion (2), Pillager Champion (2), Plunderer Champion (2), Raider Champion (2), Ravager Champion (2), Thug Champion (2), Bandit Archer (1), Bandit Vanguard (1), Bandit Warrior (1), Bandit Witchhunter (1), Conqueror Agent (1), Conqueror Archer (1), Conqueror Vanguard (1), Conqueror Warrior (1), Conqueror Witchhunter (1), Highwayman Archer (1), Highwayman Vanguard (1), Highwayman Warrior (1), Highwayman Witchhunter (1), Marauder Agent (1), Marauder Archer (1), Marauder Vanguard (1), Marauder Warrior (1), Marauder Witchhunter (1), Master Vampire Matriarch (1), Master Vampire Patriarch (1), Outlaw Archer (1), Outlaw Vanguard (1), Outlaw Warrior (1), Outlaw Witchhunter (1), Pillager Agent (1), Pillager Archer (1), Pillager Vanguard (1), Pillager Warrior (1), Pillager Witchhunter (1), Plunderer Agent (1), Plunderer Archer (1), Plunderer Vanguard (1), Plunderer Warrior (1), Plunderer Witchhunter (1), Raider Agent (1), Raider Archer (1), Raider Vanguard (1), Raider Warrior (1), Raider Witchhunter (1), Ravager Agent (1), Ravager Archer (1), Ravager Vanguard (1), Ravager Warrior (1), Ravager Witchhunter (1), Thug Archer (1), Thug Vanguard (1), Thug Warrior (1), Thug Witchhunter (1).
Radiant quests
6 radiant quests can send you here: Gort's Generic Fetch Quest (Beyond Skyrim), In Grabbers' Hands (DAC0DA), Lost Relic (Dawnguard), Azra's Staffs (Dragonborn), Wind and Sand (Dragonborn), Recover From a Hideout (Missives).
People (1)
Lying only here
Items placed in the world here and nowhere else (some can also be bought, made or looted: their pages say).
- Aretino's Journal Book
- Circlet of Major Illusion Clothing: circlet or mask
- Red Ruby Mine Key Key
- Brass Ring Ring
From base GTS 118's own records: the winning copy of CYRRedRubyCaveLocation (BSHeartland.esm). Level: the place's encounter zone, as the records set it. The game sets a place's level from yours, kept between its lowest and highest; GTS's Encounter Zones Unlocked keeps it following you rather than fixed at your first visit. People: where the game places them as a game starts; they walk about.