Gate To SovngardeCommunity Companion
Revision 118

PlaceDungeonThe Rift

Red Scar Cavern

1 merchant · 1 item found only here

Open it on the map
Kind
Dungeon
In
The Rift, Tamriel
Level
At least 15: it follows yours within that
Resets?
Yes: after 10 days away, or 30 days once cleared
Added by
ccbgssse067-daedinv.esm
Last changed by
Anniversary Edition Upgrade - Unofficial Skyrim Creation Club Content Patch

Enemies here

20 enemy types: 11 undead, 9 people. Each links to its strength, resistances and what it carries.

Placed here: Ayleid Pelinaga ×8, Ayleid adonai-Pelinaga.

Leveled ones: some enemies here are stand-ins the game fills when the area loads, each from a list, by your level. They can turn into these; the number is how many stand-ins here can give it, the most widespread first: Draugr (11), Draugr Bane (11), Draugr Deathlord (11), Draugr Scourge (11), Draugr Wight (11), Restless Draugr (11), Draugr Revenant (7), Savage Draugr (7), Hulking Draugr (5), Bandit (1), Bandit Champion (1), Highwayman Champion (1).

And 4 more

Marauder Champion (1), Outlaw Champion (1), Plunderer Champion (1), Thug Champion (1).

Can come later: these start switched off, until a quest or an event brings them: Vigil Enforcer, Vigilant of Stendarr, Ayleid Pelinaga, Draugr, Draugr Bane, Draugr Deathlord, Draugr Revenant, Draugr Scourge, Draugr Wight, Hulking Draugr, Restless Draugr, Savage Draugr.

What's here

Iron ore veins: 7 here

Quicksilver ore veins: 3 here

People (1)

  • Sune Buys and sells animal parts, hides and raw food

Quests that take you here

The Cause

Lying only here

Items placed in the world here and nowhere else (some can also be bought, made or looted: their pages say).

From base GTS 118's own records: the winning copy of ccBGSSSE067_MythicDawnRedScarCavernLocation (unofficial the cause patch.esl). Level: the place's encounter zone, as the records set it. The game sets a place's level from yours, kept between its lowest and highest; GTS's Encounter Zones Unlocked keeps it following you rather than fixed at your first visit. People: where the game places them as a game starts; they walk about.