Gate To SovngardeCommunity Companion
Revision 118

PlaceWarlock lairThe Rift

Ruunvald Excavation

6 items found only here

Open it on the map
Kind
Warlock lair
In
The Rift, Tamriel
Level
15 to 60: it follows yours within that
Resets?
No: once cleared, what you killed and took stays gone
Added by
Dawnguard

Enemies here

16 enemy types: 15 people, 1 animal. Each links to its strength, resistances and what it carries.

Placed here: Charmed Enforcer ×8, Charmed Vigilant ×5, Moric Sidrey, Volk.

Leveled ones: some enemies here are stand-ins the game fills when the area loads, each from a list, by your level. They can turn into these; the number is how many stand-ins here can give it, the most widespread first: Vigil Enforcer (98), Vigilant of Stendarr (14), Husky (3), Apprentice Conjurer (2), Ascendant Conjurer (2), Conjurer (2), Master Conjurer (2), Conjurer Adept (1), Forsworn (1), Forsworn Briarheart (1), Forsworn Forager (1), Wizard (1).

What's here

Alchemy labs: 1 here

Malachite ore veins: 4 here

Quests that take you here

A New Order Bolstering the Ranks

Lying only here

Items placed in the world here and nowhere else (some can also be bought, made or looted: their pages say).

From base GTS 118's own records: the winning copy of DLC1RuunvaldLocation (Dawnguard.esm). Level: the place's encounter zone, as the records set it. The game sets a place's level from yours, kept between its lowest and highest; GTS's Encounter Zones Unlocked keeps it following you rather than fixed at your first visit. People: where the game places them as a game starts; they walk about.