- Kind
- Place
- Added by
- Dac0da v105
Enemies here
69 enemy types: 69 people. Each links to its strength, resistances and what it carries.
Placed here: Solitude Navy Archer ×5, Imperial Archer ×4, Imperial General ×3, Imperial Mage ×3, Solitude Navy Soldier ×3, Solitude Navy Commander.
Leveled ones: some enemies here are stand-ins the game fills when the area loads, each from a list, by your level. They can turn into these; the number is how many stand-ins here can give it, the most widespread first: Bandit Chief (56), Imperial Soldier (28), Bandit (23), Outlaw Archer (19), Bandit Scout (17), Outlaw Scout (17), Apprentice Fire Mage (14), Imperial Archer (14), Imperial Wizard (14), Wizard (14), Thalmor Soldier (8), Bandit Archer (5).
And 52 more
Highwayman Archer (5), Marauder Archer (5), Plunderer Archer (5), Thug Archer (5), Bandit Barbarian (3), Bandit Berserker (3), Bandit Champion (3), Bandit Spellsword (3), Bandit Vanguard (3), Bandit Warrior (3), Highwayman Barbarian (3), Highwayman Berserker (3), Highwayman Champion (3), Highwayman Scout (3), Highwayman Spellsword (3), Highwayman Vanguard (3), Highwayman Warrior (3), Marauder Barbarian (3), Marauder Berserker (3), Marauder Champion (3), Marauder Scout (3), Marauder Spellsword (3), Marauder Vanguard (3), Marauder Warrior (3), Outlaw Barbarian (3), Outlaw Berserker (3), Outlaw Champion (3), Outlaw Spellsword (3), Outlaw Vanguard (3), Outlaw Warrior (3), Pillager Barbarian (3), Pillager Berserker (3), Pillager Champion (3), Pillager Scout (3), Pillager Spellsword (3), Pillager Vanguard (3), Pillager Warrior (3), Plunderer Barbarian (3), Plunderer Berserker (3), Plunderer Champion (3), Plunderer Scout (3), Plunderer Spellsword (3), Plunderer Vanguard (3), Plunderer Warrior (3), Thalmor Wizard (3), Thug Barbarian (3), Thug Berserker (3), Thug Champion (3), Thug Scout (3), Thug Spellsword (3), Thug Vanguard (3), Thug Warrior (3).
Quests that take you here
The Sea of CausalityFrom base GTS 118's own records: the winning copy of zDcdDstShGr_C (DAc0da.esm). People: where the game places them as a game starts; they walk about.