- Kind
- Dragon priest lair
- Level
- At least 21: it follows yours within that
- Resets?
- No: once cleared, what you killed and took stays gone
- Boss
- Kradnok the Mad, Silrid Scar-Hammer
Enemies here
28 enemy types: 16 undead, 9 animals, 2 creatures, 1 daedra. Each links to its strength, resistances and what it carries.
Leveled ones: some enemies here are stand-ins the game fills when the area loads, each from a list, by your level. They can turn into these; the number is how many stand-ins here can give it, the most widespread first: Draugr Bane (43), Draugr Deathlord (43), Draugr Scourge (43), Draugr Wight (43), Restless Draugr (43), Draugr (39), Draugr Revenant (20), Savage Draugr (20), Hulking Draugr (7), Draugr Bane Overlord (6), Draugr Death Overlord (6), Draugr Overlord (6).
And 16 more
Draugr Scourge Overlord (6), Draugr Wight Overlord (6), Frostbite Spider (6), Draugr Winter King (5), Bear (4), Cave Bear (4), Ice Wraith (4), Wolf (4), Dragon Priest (3), Frost Troll (2), Ice Wolf (2), Skeever (2), Snow Bear (2), Spriggan (2), Troll (2), Wood Wraith (2).
Radiant quests
13 radiant quests can send you here: The Break of Dawn (Daedric quests), Amulets of Night Power (Dawnguard), Rings of Blood Magic (Dawnguard), Azra's Staffs (Dragonborn), Wind and Sand (Dragonborn), Task: Recover Artifact (JaySerpa's Small Mods and Resources (Mostly for GTS)), Retrieve From a Ruin (Missives), Fetch Me That Book! (Obscure's College of Winterhold), Alteration Ritual Spell (The College of Winterhold), Fetch me that Book! (The College of Winterhold), Shalidor's Insights (The College of Winterhold), Trouble in Skyrim (The Companions), Bounty: Daedric Relic (VIGILANT).
What's here
Dragon priests
Lying only here
Items placed in the world here and nowhere else (some can also be bought, made or looted: their pages say).
- Ancient Helmet of the Voice Heavy armour: helmet
- Honed Ancient Nord Quarterstaff Qtr Staff
- Silver Blade of Yol Sword
From base GTS 118's own records: the winning copy of SilverYolLocation (HammetDungeon02.esm). Level: the place's encounter zone, as the records set it. The game sets a place's level from yours, kept between its lowest and highest; GTS's Encounter Zones Unlocked keeps it following you rather than fixed at your first visit. Boss: who the place's own record marks as its boss (one picked by level has no name of its own and isn't shown). People: where the game places them as a game starts; they walk about.