Gate To SovngardeCommunity Companion
Revision 118

PlaceBandit campWhiterun (hold)

Skybound Underhang Camp

4 items found only here

Open it on the map
Kind
Bandit camp
In
Whiterun (hold), Tamriel
Level
At least 5: it follows yours within that
Resets?
Yes: after 10 days away, or 30 days once cleared
Boss
Alfin
Added by
Skybound Underhang Camp
Last changed by
Skybound Underhang Camp - Lawbringer Patch

Enemies here

53 enemy types: 52 people, 1 animal. Each links to its strength, resistances and what it carries.

Leveled ones: some enemies here are stand-ins the game fills when the area loads, each from a list, by your level. They can turn into these; the number is how many stand-ins here can give it, the most widespread first: Bandit (8), Bandit Archer (3), Highwayman Archer (3), Marauder Agent (3), Marauder Archer (3), Outlaw Archer (3), Plunderer Agent (3), Plunderer Archer (3), Thug Archer (3), Bandit Vanguard (2), Bandit Warrior (2), Highwayman Vanguard (2).

And 29 more

Highwayman Warrior (2), Marauder Vanguard (2), Marauder Warrior (2), Outlaw Vanguard (2), Outlaw Warrior (2), Pillager Agent (2), Pillager Archer (2), Pillager Warrior (2), Plunderer Vanguard (2), Plunderer Warrior (2), Thug Vanguard (2), Thug Warrior (2), Bandit Battlemage (1), Bandit Brawler (1), Bandit Mage (1), Dog (1), Highwayman Battlemage (1), Highwayman Brawler (1), Marauder Battlemage (1), Marauder Brawler (1), Outlaw Battlemage (1), Outlaw Brawler (1), Pillager Battlemage (1), Pillager Brawler (1), Pillager Vanguard (1), Plunderer Battlemage (1), Plunderer Brawler (1), Thug Battlemage (1), Thug Brawler (1).

Can come later: these start switched off, until a quest or an event brings them: Imperial Soldier, Bandit Chief, Bandit, Bandit Scout, Outlaw Archer, Outlaw Scout, Stormcloak Soldier, Wizard, Apprentice Fire Mage, Apprentice Ice Mage, Imperial Archer, Imperial Wizard, Stormcloak Archer, Stormcloak Mage.

Radiant quests

13 radiant quests can send you here: Bounty: Bandit Boss (Bounties), The Dragonsreach Contract (Capital Whiterun), The Roadhouse Contract (Capital Whiterun), Azra's Staffs (Dragonborn), Like a Bad Septim (Less Generic Housecarls), Kill Some Bandits (Missives), Recover From a Hideout (Missives), Bandits of Whiterun Hold (More to Say), Family Heirloom (The Companions), Trouble in Skyrim (The Companions), Bounty: Piper (VIGILANT), Left for Dead (Why I Came to Skyrim), The Final Promise (Why I Came to Skyrim).

What's here

Shrines

Skill books

Spell tomes

Tanning racks: 1 here

Alchemy labs: 1 here

Cooking pots and spits: 1 here

People (2)

Lying only here

Items placed in the world here and nowhere else (some can also be bought, made or looted: their pages say).

In Jay's changelog

What Jay's changelog for GTS says about it, newest revision first. A later revision can have changed it again; the rest of this page is what base GTS does now.

  • V116 Fjord The Unlucky: When you approach Skybound Underhang Camp the bandits inside the camp would be attacking Fjord from Interesting NPCs non-stop. Luckily for him, he’s a protected NPC, so he wouldn’t die, but his dialogue suggests he took care of the bandits himself. Pigeon has moved him to a new location to avoid this issue.
  • V92 Bandit Postal Service: Alfin, the bandit leader of Skybound Underhang Camp will no longer be selected by random Missives as he's part of a proper quest. Thanks to Pigeon for the fix.
  • V83 Skybound Underhang Camp + Patch
    • Vastly improved the layout of this bandit camp, including a fix for the flag not changing when you claim this camp for either civil war faction or the whiterun guards.
  • V12 Fixed z-fighting in the wooden platform at Skybound Underhang Camp

From base GTS 118's own records: the winning copy of RWBRiverwoodBanditCampLocation (LCO_SkyboundUnderhangCamp.esp). Level: the place's encounter zone, as the records set it. The game sets a place's level from yours, kept between its lowest and highest; GTS's Encounter Zones Unlocked keeps it following you rather than fixed at your first visit. Boss: who the place's own record marks as its boss (one picked by level has no name of its own and isn't shown). People: where the game places them as a game starts; they walk about.