Gate To SovngardeCommunity Companion
Revision 118

PlaceDragon priest lairThe Rift

Sonaak Catacombs

1 item found only here

Open it on the map
Kind
Dragon priest lair
In
The Rift, Tamriel
Level
At least 22: it follows yours within that
Resets?
No: once cleared, what you killed and took stays gone
Boss
Qotah Frostbane, Hjarvild Stonebane, Agtah Firebringer
Added by
Hammet Dungeon Pack 2 SE - esm version
Last changed by
JaySerpa's Small Mods and Resources (Mostly for GTS) - GTS - Specific Patches

Enemies here

18 enemy types: 17 undead, 1 animal. Each links to its strength, resistances and what it carries.

Leveled ones: some enemies here are stand-ins the game fills when the area loads, each from a list, by your level. They can turn into these; the number is how many stand-ins here can give it, the most widespread first: Draugr Bane (41), Draugr Deathlord (41), Draugr Scourge (41), Draugr Wight (41), Restless Draugr (41), Draugr (38), Draugr Revenant (17), Savage Draugr (17), Hulking Draugr (11), Frostbite Spider (8), Draugr Bane Overlord (7), Draugr Death Overlord (7).

And 6 more

Draugr Overlord (7), Draugr Scourge Overlord (7), Draugr Wight Overlord (7), Draugr Winter King (7), Skeleton (4), Dragon Priest (2).

Radiant quests

3 radiant quests can send you here: Amulets of Night Power (Dawnguard), Rings of Blood Magic (Dawnguard), Trouble in Skyrim (The Companions).

What's here

Dragon priests

Iron ore veins: 1 here

People (2)

Lying only here

Items placed in the world here and nowhere else (some can also be bought, made or looted: their pages say).

From base GTS 118's own records: the winning copy of TwinSonaakLocation (GTS - Dungeons Relocation.esp). Level: the place's encounter zone, as the records set it. The game sets a place's level from yours, kept between its lowest and highest; GTS's Encounter Zones Unlocked keeps it following you rather than fixed at your first visit. Boss: who the place's own record marks as its boss (one picked by level has no name of its own and isn't shown). People: where the game places them as a game starts; they walk about.