- Kind
- Place
- Level
- Yours: no lowest or highest
- Resets?
- No: once cleared, what you killed and took stays gone
- Added by
- VIGILANT SE v180
What's here
Shrines
Skill books
- Immortal Blood Skill book: Hand to Hand
Forges and anvils: 1 here
Tanning racks: 1 here
Alchemy labs: 1 here
Quests that take you here
Old RegretsIn Jay's changelog
What Jay's changelog for GTS says about it, newest revision first. A later revision can have changed it again; the rest of this page is what base GTS does now.
- V118 Casually Helping The Anatomancer: The Vigilants of Stendarr at Stuhn Ravine have made it clear that no one is to get closer to the Anatomancer given how dangerous he is, but the player can waltz in, talk to him, and help him with his tasks. To prevent this, his cell is now locked behind a key. Once you’ve proven yourself via the first act of Vigilant, you’ll get a key that can be used here. It’s the same key that opens up Stendarr’s Beacon Underground, so you’ll get it towards the end of the Act.
From base GTS 118's own records: the winning copy of zzzAoMLocBeaconBasement (Vigilant.esm). Level: the place's encounter zone, as the records set it. The game sets a place's level from yours, kept between its lowest and highest; GTS's Encounter Zones Unlocked keeps it following you rather than fixed at your first visit. People: where the game places them as a game starts; they walk about.