- Kind
- Falmer hive
- Level
- 20 to 60: it follows yours within that
- Resets?
- No: once cleared, what you killed and took stays gone
- Added by
- Skyrim
Enemies here
13 enemy types: 7 animals, 6 creatures. Each links to its strength, resistances and what it carries.
Leveled ones: some enemies here are stand-ins the game fills when the area loads, each from a list, by your level. They can turn into these; the number is how many stand-ins here can give it, the most widespread first: Falmer Gloomlurker (7), Falmer Nightprowler (7), Falmer Shadowmaster (7), Falmer Skulker (7), Falmer Warmonger (7), Falmer (6), Chaurus (4), Chaurus Reaper (4), Frostbite Spider (4), Chaurus Hunter (3), Chaurus Hunter Fledgling (3), Giant Frostbite Spider (2).
And 1 more
Skeever (1).
Radiant quests
17 radiant quests can send you here: In Grabbers' Hands (DAC0DA), The Break of Dawn (Daedric quests), Amulets of Night Power (Dawnguard), Ancient Power (Dawnguard), Lost Relic (Dawnguard), Rings of Blood Magic (Dawnguard), Azra's Staffs (Dragonborn), Wind and Sand (Dragonborn), Task: Recover Artifact (JaySerpa's Small Mods and Resources (Mostly for GTS)), Recover From a Hideout (Missives), Fetch Me That Book! (Obscure's College of Winterhold), Fetch me that Book! (The College of Winterhold), Shalidor's Insights (The College of Winterhold), Rescue Mission (The Companions), Trouble in Skyrim (The Companions), Bounty: Daedric Relic (VIGILANT), Dark Trail (Why I Came to Skyrim).
What's here
Skill books
- The Warrior's Charge Skill book: Conjuration
Iron ore veins: 1 here
From base GTS 118's own records: the winning copy of StillbornCaveLocation (Skyrim.esm). Level: the place's encounter zone, as the records set it. The game sets a place's level from yours, kept between its lowest and highest; GTS's Encounter Zones Unlocked keeps it following you rather than fixed at your first visit. People: where the game places them as a game starts; they walk about.