- Kind
- Dragon priest lair
- Level
- At least 25: it follows yours within that
- Resets?
- Yes: after 10 days away, or 30 days once cleared
- Boss
- Ankarith the Forgotten
Enemies here
31 enemy types: 17 undead, 14 people. Each links to its strength, resistances and what it carries.
Leveled ones: some enemies here are stand-ins the game fills when the area loads, each from a list, by your level. They can turn into these; the number is how many stand-ins here can give it, the most widespread first: Draugr Bane (25), Draugr Deathlord (25), Draugr Scourge (25), Draugr Wight (25), Restless Draugr (25), Draugr (24), Draugr Revenant (16), Savage Draugr (16), Draugr Bane Overlord (10), Draugr Death Overlord (10), Draugr Overlord (10), Draugr Scourge Overlord (10).
And 19 more
Draugr Wight Overlord (10), Draugr Winter King (10), Ghost (6), Hulking Draugr (5), Skeleton (4), Bandit (2), Bandit Champion (1), Bandit Mage (1), Dragon Priest (1), Highwayman Champion (1), Highwayman Mage (1), Marauder Champion (1), Marauder Mage (1), Outlaw Champion (1), Outlaw Mage (1), Plunderer Champion (1), Plunderer Mage (1), Thug Champion (1), Thug Mage (1).
What's here
Dragon priests
Shrines
People (1)
From base GTS 118's own records: the winning copy of AnkarithTempleLocation (HammetDungeon01.esm). Level: the place's encounter zone, as the records set it. The game sets a place's level from yours, kept between its lowest and highest; GTS's Encounter Zones Unlocked keeps it following you rather than fixed at your first visit. Boss: who the place's own record marks as its boss (one picked by level has no name of its own and isn't shown). People: where the game places them as a game starts; they walk about.