- Kind
- Building
- Level
- Yours: no lowest or highest
- Added by
- VIGILANT SE v180
Enemies here
10 enemy types: 10 people. Each links to its strength, resistances and what it carries.
Placed here: Vigilant of Stendarr ×4.
Leveled ones: some enemies here are stand-ins the game fills when the area loads, each from a list, by your level. They can turn into these; the number is how many stand-ins here can give it, the most widespread first: Bandit (4), Bandit Scout (4), Vigilant of Stendarr (4), Bandit Chief (3), Dawnguard (3), Stormcloak Soldier (3), Vampire Hunter (3), Imperial Soldier (2), Hunter (1), Outlaw Scout (1).
Places in Temple of Stendarr (1)
- Dark Tunnel Place
Who's useful here
Merchants (4)
People (7)
- Altano
- Black Owl Buys and sells everything but keys
- Gray Owl Buys and sells everything but keys
- Gwyneth Buys and sells everything but keys
- Thorondir
- White Owl Buys and sells everything but keys
- Orlando the Knowledgeable appears later, usually through a quest in Dark Tunnel
Quests that start here
Coldharbourin Dark TunnelQuests that take you here
Empty CellsIn Jay's changelog
What Jay's changelog for GTS says about it, newest revision first. A later revision can have changed it again; the rest of this page is what base GTS does now.
- V97 The Big Vigilant Overhaul - Hold On To Your Amulet: Some of the Vigilants in the Temple of Stendarr now get access to the Vigilant of Stendarr default dialogues, so they have more to say than "Hmmm?" and feel more like a natural part of the game and the Vigilants of Stendarr.
From base GTS 118's own records: the winning copy of zzzAoMLocTempleOfStendarr (Vigilant.esm). Level: the place's encounter zone, as the records set it. The game sets a place's level from yours, kept between its lowest and highest; GTS's Encounter Zones Unlocked keeps it following you rather than fixed at your first visit. People: where the game places them as a game starts; they walk about.